TFT trait

Enforcer

Enforcer has been a trait in 2 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.

Enforcer by set

SetBreakpointsChampions
Set 13 · Into the Arcane2 / 4 / 6 / 8 / 107
Set 6 · Gizmos & Gadgets3 / 54

Set 13 · Into the Arcane

Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.

  • 2–31 unit; 12%, 12%
  • 4–52 units; 22%, 20%
  • 6–74 units; 33%, 33%
  • 8–95 units; 44%, 44%
  • 10ALL enemies; 100%, 150%; Combat Start: Confiscate all enemy items!

7 champions

Full Enforcer page for Set 13

Set 6 · Gizmos & Gadgets

  • 3–4At the start of combat, Enforcers stun the enemy who has the most Health. The target breaks free after 4 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
  • 5At the start of combat, Enforcers gain 100% Attack Speed for the rest of combat.

4 champions

Full Enforcer page for Set 6

Every TFT trait