TFT trait
Enforcer
Enforcer has been a trait in 2 sets of Teamfight Tactics. Riot rebuilds a returning trait each time, so its breakpoints and roster are different in every one — here is each version.
Enforcer by set
| Set | Breakpoints | Champions |
|---|---|---|
| Set 13 · Into the Arcane | 2 / 4 / 6 / 8 / 10 | 7 |
| Set 6 · Gizmos & Gadgets | 3 / 5 | 4 |
Set 13 · Into the Arcane
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
- 2–31 unit; 12%, 12%
- 4–52 units; 22%, 20%
- 6–74 units; 33%, 33%
- 8–95 units; 44%, 44%
- 10ALL enemies; 100%, 150%; Combat Start: Confiscate all enemy items!
7 champions
Set 6 · Gizmos & Gadgets
- 3–4At the start of combat, Enforcers stun the enemy who has the most Health. The target breaks free after 4 seconds, or after losing 40% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
- 5At the start of combat, Enforcers gain 100% Attack Speed for the rest of combat.