TFT Patch 12.4

Set 6: Gizmos & Gadgets · 16 February 2022

106 changes against patch 12.2, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (66)

  • Ahri

    4gold costAdded
  • Akali

    5gold costRemoved
  • Ashe

    2gold costAdded
  • Blitzcrank

    2gold cost
    • TraitsBodyguard, Protector, ScrapBodyguard, Scrap
  • Braum

    4gold cost
    • Stun duration2 / 3 / 61.75 / 2.25 / 81★ / 2★ / 3★
  • Cho'Gath

    3gold cost
    • Health1300700
    • Armor5550
    • Magic resist5550
    • Attack speed0.60.55
  • Dr. Mundo

    4gold costRemoved
  • Ekko

    3gold cost
    • TraitsAssassin, ScrapAssassin, Innovator, Scrap
    • Health650700
    • Attack damage5065
    • Armor3040
    • Magic resist3040
    • Attack speed0.80.7
    • Damage175 / 225 / 375150 / 200 / 3501★ / 2★ / 3★
    • Parallel Convergence rewritten
      Before
      Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals 225 magic damage to enemies within and applies 35% reduced Attack Speed for 4 seconds. Allies inside gain ? Attack Speed for 4 seconds.
      After
      Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals 200 magic damage to enemies within and applies 35% reduced Attack Speed for 4 seconds. Allies inside gain ? bonus Attack Speed for 4 seconds.
  • Ezreal

    1gold cost
    • Mystic Shot rewritten
      Before
      Ezreal fires a missile at his target, dealing 150% of his Attack Damage plus 50 bonus physical damage (total: ?). If the missile hits, he grants himself ? bonus stacking Attack Speed, up to ? at 5 stacks.
      After
      Ezreal fires a missile at his target, dealing ? physical damage (150% of his Attack Damage + 50). If the missile hits, he grants himself ? bonus stacking Attack Speed, up to ? at 5 stacks.
  • Fiora

    4gold costRemoved
  • Galio

    5gold cost
    • Health18001200
    • Damage200 / 300 / 9001150 / 225 / 90011★ / 2★ / 3★
    • Stun duration1.5 / 1.75 / 9.51 / 1.5 / 101★ / 2★ / 3★
    • Colossal Entrance rewritten
      Before
      Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take 300 magic damage and are knocked into the sky. The lower the enemy's maximum Health is compared to Galio's, the further they are knocked up. Passive: Galio's Critical Strikes slam the ground, dealing ? bonus magic damage to enemies around his target.
      After
      Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take 225 magic damage (225 + 5% of Galio's maximum Health) and are knocked up for 1.5 second(s). Passive: Galio's Critical Strikes slam the ground, dealing ? bonus magic damage to enemies around his target.
  • Gangplank

    3gold cost
    • Damage110 / 150 / 200120 / 160 / 2251★ / 2★ / 3★
    • Parrrley rewritten
      Before
      Gangplank attacks his target with his gun, dealing 170% of his Attack Damage plus 150 bonus physical damage (total: 150). If this attack kills a champion, Gangplank plunders 1 gold.
      After
      Gangplank attacks his target with his gun, dealing 160 physical damage (170% of his Attack Damage + 160). If this attack kills a champion, Gangplank plunders 1 gold.
  • Garen

    1gold costRemoved
  • Gnar

    3gold costAdded
  • Graves

    1gold costRemoved
  • Heimerdinger

    3gold costRemoved
  • Janna

    4gold costRemoved
  • Jhin

    4gold cost
    • Curtain Call rewritten
      Before
      Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals 200% of his Attack Damage as physical damage, reduced by 33% for each target it pierces through. (total: ?) The 4th shot is guaranteed to critically strike, and deals 1 more damage based on his target's missing Health. Passive: Jhin always attacks 0.9 times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
      After
      Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals ? physical damage (200% of his Attack Damage), reduced by 33% for each target it pierces through. The 4th shot is guaranteed to critically strike, and deals 1 more damage based on his target's missing Health. Passive: Jhin always attacks 0.9 times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
  • Jinx

    5gold cost
    • TraitsScrap, Sister, TwinshotRival, Scrap, Twinshot
    • Armor3540
    • Magic resist3540
    • Rocket launcher percent AD2 / 2.1 / 8.882.2 / 2.3 / 8.881★ / 2★ / 3★
    • Super Mega Death Rocket rewritten
      Before
      Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing 700 magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing 3% of the target's maximum Health as true damage, and reducing healing by 50% for the duration. She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for 2.1% of her Attack Damage in a small area around her target. (total: ?)
      After
      Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing 700 magic damage to enemies around the epicenter, and 50% to all other enemies in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing 3% of the target's maximum Health as true damage, and reducing healing by 50% for the duration. She then swaps to her rocket launcher and targets random units for the rest of combat. Her attacks now explode for ? physical damage (2.3% of her Attack Damage) in a small area around her target.
  • Kassadin

    1gold cost
    • TraitsMutant, ProtectorMutant, Scholar
    • Health650750
    • Armor3540
    • Magic resist3540
    • Null Sphere rewritten
      Before
      Kassadin fires an orb of void energy at his target, dealing 325 magic damage and granting Kassadin a shield that reduces incoming damage by 25% for 5 seconds. Enemies hit by the orb suffer a 50% increased Mana cost for their next Ability cast.
      After
      Kassadin fires an orb of void energy at his target, dealing 325 magic damage. Enemies hit by the orb suffer a 50% increased Mana cost for their next Ability cast. Kassadin also grants himself a 250 shield and takes 25% less damage for 5 seconds.
  • Katarina

    2gold costRemoved
  • Kog'Maw

    2gold costRemoved
  • Leona

    3gold cost
    • TraitsAcademy , BodyguardBodyguard, Debonair
    • Solar Eclipse rewritten
      Before
      Leona calls down a beacon of light upon herself, granting herself a 650 Health shield for 5 seconds. Leona and allies within 2 hexes gain 50 Armor and Magic Resistance for the same duration.
      After
      Leona calls down a beacon of light upon herself, granting herself a 650 Health shield for 5 seconds. Leona and allies within 2 hexes gain 50 Armor and Magic Resistance for the same duration. VIP Bonus: Every second, Leona heals herself for 0.8% max health for each unit targeting her.
  • Lissandra

    3gold costRemoved
  • Lux

    4gold costRemoved
  • Malzahar

    3gold cost
    • Damage650 / 900 / 1100625 / 875 / 10501★ / 2★ / 3★
  • Orianna

    4gold cost
    • Damage350 / 550 / 1200325 / 500 / 12001★ / 2★ / 3★
  • Samira

    3gold costRemoved
  • Seraphine

    4gold cost
    • Encore rewritten
      Before
      Seraphine projects her song towards the largest group of enemy units dealing 450 magic damage to enemies. Allies it passes through are healed for 350 Health and gain 50% Attack Speed for 4 seconds.
      After
      Seraphine projects her song towards the largest group of enemy units, dealing 450 magic damage to enemies. Allies it passes through are healed for 350 Health and gain 50% bonus Attack Speed for 4 seconds.
  • Shaco

    3gold costRemoved
  • Sion

    4gold costRemoved
  • Swain

    2gold cost
    • TraitsArcanist, ImperialArcanist, Hextech
    • Mana8085
    • Base damage250 / 375 / 525225 / 300 / 4501★ / 2★ / 3★
  • Tahm Kench

    5gold cost
    • Damage900 / 1350 / 300001000 / 1500 / 300001★ / 2★ / 3★
    • Reduced damage to cc300 / 450 / 10500350 / 525 / 105001★ / 2★ / 3★
  • Talon

    2gold cost
    • TraitsAssassin, ImperialAssassin, Debonair
    • Damage450 / 625 / 950450 / 650 / 9501★ / 2★ / 3★
    • Blade's End rewritten
      Before
      Passive: Talon's first attack on an enemy causes them to bleed for 625 magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed.
      After
      Passive: Talon's 1st attack on an enemy causes them to bleed for 650 magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed. VIP Bonus: Talon's bleed now deals true damage and lasts 100% longer.
  • Taric

    3gold costRemoved
  • Tristana

    2gold costRemoved
  • Trundle

    2gold costRemoved
  • Twisted Fate

    1gold costRemoved
  • Twitch

    1gold cost
    • Piercing Bolt rewritten
      Before
      Twitch fires a powerful bolt towards his target that pierces through enemies, deals 135% of his Attack Damage plus ? bonus physical damage (total: ?) and reduces healing by 50% for 5 seconds.
      After
      Twitch fires a powerful bolt towards his target that pierces through enemies, deals ? physical damage (135% of his Attack Damage + ?), and reduces healing by 50% for 5 seconds.
  • Urgot

    4gold costRemoved
  • Vex

    3gold cost
    • Armor4050
    • Magic resist4050
    • Shield amount525 / 675 / 850550 / 700 / 9001★ / 2★ / 3★
  • Vi

    4gold cost
    • Cost24
    • TraitsBruiser, Enforcer, SisterBruiser, Enforcer, Rival
    • Health700900
    • Attack damage7080
    • Armor4050
    • Magic resist4050
    • Attack speed0.650.7
    • Mana5040
    • Damage250 / 375 / 600150 / 225 / 4501★ / 2★ / 3★
    • Piltover Pulverizer rewritten
      Before
      Vi empowers her next attack to blast through her target, dealing 375 magic damage to all enemies in a cone and reducing their Armor by 50% for 8 seconds.
      After
      Vi shields herself for 325 damage and deals 225 magic damage to her target and enemies behind it. On her 2nd cast, she also dashes through her target. On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing 450 in a circle around her target.
    • Ability renamedDenting BlowPiltover Pulverizer
  • Warwick

    2gold cost
    • Eternal Hunger rewritten
      Before
      Passive: Warwick's Attacks deal an additional 0.09 of his target's current Health as bonus magic damage, and heal him for 50 health.
      After
      Passive: Warwick's Attacks deal an additional 0.09 of his target's current Health as bonus magic damage, and heal him for 50 Health.
  • Yone

    4gold costRemoved
  • Yuumi

    5gold costRemoved
  • Zac

    3gold cost
    • Damage400 / 525 / 999300 / 400 / 6001★ / 2★ / 3★
    • Yoink! rewritten
      Before
      Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing 525 magic damage.
      After
      Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing 400 magic damage. During this time, Zac gains 75% damage reduction.
  • Zeri

    5gold costAdded
  • Ziggs

    1gold cost
    • Attack damage5055

Traits (21)

  • Academy

    Removed
    • Bonus armor at 27580
    • Bonus armor at 4150160
    • Description rewritten
      Before
      Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a Shield and taunt adjacent enemies, forcing them to attack the Bodyguard. (?) ? Armor, ? Shield
      After
      Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a shield and taunt adjacent enemies, forcing them to attack the Bodyguard. (?) ? Armor, ? shield
    • Bonus health at 6400450
    • Bonus health at 8700800
    • Bonus AS at 23025
    • Bonus AS at 68090
    • Bonus AS at 8130150
    • Health regen at 334
    • Attack speed at 55040
    • Health regen at 557
    • Attack speed at 79080
    • Health regen at 7810
    • Attack speed at 9135150
    • Health regen at 91518
    • Description rewritten
      Before
      Innate: Colossi are bigger, more powerful, and immune to crowd control effects. However, each Colossus requires 2 team slots. (?) Colossus champions take ?% less damage
      After
      Innate: Colossi are bigger and more powerful. They gain ? bonus Health and immunity to crowd control effects. However, each Colossus requires 2 team slots. (?) Colossus champions take ?% less damage
  • Cuddly

    Removed
    • Description rewritten
      Before
      Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding. (?) +? Magic Resist; ?% healing and shielding
      After
      Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding. (?) ? Magic Resist; ?% healing and shielding
    • Description rewritten
      Before
      Enforcers stun enemies at the start of combat. They break free after ? seconds, or after losing ?% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects. (?) The enemy who has the most Health (?) And the enemy who dealt the most damage last combat
      After
      Enforcers stun enemies at the start of combat. The target breaks free after ? seconds, or after losing ?% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects. (?) The enemy who has the most Health (?) And the enemy who dealt the most damage last combat
    • Description rewritten
      Before
      An ally can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist. To feed, hold an ally over Tahm Kench until his mouth opens, then release.
      After
      An ally from the bench can be fed to Tahm Kench once per planning phase, permanently granting him either Ability Power, Health, Armor, or Magic Resist. To feed, hold an ally from the bench over Tahm Kench until his mouth opens, then release.
  • Imperial

    Removed
  • Protector

    Removed
  • Sister

    Removed
    • Damage percent at 120%15%
    • Damage percent at 220%25%
    • Damage percent at 320%25%
    • Added5-unit breakpoint
    • Description rewritten
      Before
      Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses. (?) ?% bonus damage (?) and ? Mana per second (?) and heal for ?% of all damage they deal
      After
      Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses. (?) ?% bonus damage (?) and ? Mana per second (?) and heal for ?% of all damage they deal (?) all of the bonuses are doubled
    • Bonus AD at 2510
    • Added3-unit breakpoint
    • Added5-unit breakpoint
    • Removed6-unit breakpoint
    • Description rewritten
      Before
      Twinshots gain bonus Attack Damage. When a Twinshot attacks, they have a chance to attack twice instead. (?) ? Attack Damage, ?% chance
      After
      Twinshots gain bonus Attack Damage and have a chance to fire twice whenever they attack or cast an Ability. (?) ? Attack Damage, ?% chance

Items (19)

    • AP40%30%
    • Mana3050
    • Description rewritten
      Before
      After casting their Ability, the holder gains ? mana. Radiant Bonus: +? Ability Power. [Unique - only one per champion]
      After
      The holder gains ? Starting Mana (including components). After casting their Ability, the holder gains ? mana. Radiant Bonus: +? Ability Power. [Unique - only one per champion]
    • Description rewritten
      Before
      Grants ? bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
      After
      Grants ? bonus Armor (including components). Negates ?% bonus damage from incoming critical strikes. On being hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
    • Description rewritten
      Before
      Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ?% Health and shed all negative effects. Radiant Bonus: +?% Attack Speed. [Unique - only one per champion]
      After
      When the holder first drops below ?% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed. Radiant Bonus: Triggers again at ?% health. [Unique - only one per champion]
  • Chalice of Charity

    • Description rewritten
      Before
      When combat begins, the holder and all allies within ? hex in the same row gain ? Ability Power and ?% Spellvamp for the rest of combat.
      After
      When combat begins, the holder and all allies within ? hex in the same row gain ? Ability Power for the rest of combat. Additionally, magic and true damage from their Abilities heal them for ?% of the damage dealt.
    • Description rewritten
      Before
      Prevents the holder's first death, placing them in stasis instead. After ? seconds, they return with ? Health and shed all negative effects. [Unique - only 1 per champion]
      After
      When the holder first drops below ?% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed. [Unique - only one per champion]
    • AP10%20%
    • Description rewritten
      Before
      The holder's magic and true damage from their Ability can critically strike. The holder gains ?% bonus Critical Strike Damage.
      After
      The holder's magic and true damage from their Ability can critically strike. The holder gains ?% bonus Critical Strike Damage and ? bonus Ability Power.
    • Description rewritten
      Before
      The holder's magic and true damage from Abilities heal them for ?% of the damage dealt. Excess healing fuels a shield that protects the holder against up to ? damage. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +? Ability Power.
      After
      The holder's magic and true damage from Abilities heal them for ?% of the damage dealt. Excess healing fuels a shield that protects the holder against up to ? damage. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +? Ability Power.
    • AD33%30%
    • AP33%30%
    • AS33%30%
    • Armor3330
    • Crit chance33%30%
    • Health3330
    • Magic resist3330
    • Description rewritten
      Before
      Contributing to a kill grants the holder ? Attack Damage for the rest of combat. This effect can stack any number of times (starting at ?).
      After
      The holder gains ?/?/? bonus Attack Damage (including components).
    • Description rewritten
      Before
      The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 70% for ? seconds. [Unique - only 1 per champion]
      After
      The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by ?% for ? seconds. [Unique - only 1 per champion]
    • Armor4070
    • Description rewritten
      Before
      Negates bonus damage from incoming critical strikes. On being hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). Radiant Bonus: Regenerate ?% max Health per second.
      After
      Grants ? bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). Radiant Bonus: Regenerate ?% max Health per second.
    • Description rewritten
      Before
      The holder's attacks fire a bolt at another nearby enemy, dealing ?% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Radiant Bonus: +?% Attack Speed.
      After
      The holder gains ? Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing ?% of the holder's Attack Damage as physical damage. Radiant Bonus: +?% Attack Speed.
    • Description rewritten
      Before
      Every third attack from the holder unleashes a chain lightning that bounces to ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds.
      After
      The holder gains ?% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to ? enemies, dealing ? magic damage and reducing their Magic Resist by ?% for ? seconds.
    • Mana3015
    • Description rewritten
      Before
      Each time the holder casts their Ability, they gain bonus Ability Power equal to ?% of their maximum Mana (this bonus applies to that Ability cast). Radiant Bonus: +? Starting Mana.
      After
      During combat, the holder gains ? Ability Power every ? seconds.

All TFT patches · All sets · Set 6: Gizmos & Gadgets