TFT Patch 12.5

Set 6: Gizmos & Gadgets · 2 March 2022

51 changes against patch 12.4, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (35)

  • Ahri

    4gold cost
    • Starting mana030
    • Damage120 / 180 / 450125 / 190 / 4501★ / 2★ / 3★
    • Angle between orbs20 / 20 / 2010 / 10 / 101★ / 2★ / 3★
  • Alistar

    4gold cost
    • Health13001400
    • Armor7080
    • Magic resist7080
    • Damage200 / 350 / 1200150 / 250 / 10001★ / 2★ / 3★
  • Ashe

    2gold cost
    • Attack speed0.750.7
    • Num of arrows6 / 7 / 88 / 8 / 81★ / 2★ / 3★
  • Brand

    1gold cost
    • Damage100 / 150 / 200135 / 175 / 2351★ / 2★ / 3★
    • Bonus damage150 / 225 / 300165 / 225 / 3001★ / 2★ / 3★
    • Vip bonus reduced damage25 / 25 / 2530 / 30 / 301★ / 2★ / 3★
    • Sear rewritten
      Before
      Brand launches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing 150 magic damage. If the enemy is already on fire, they take 225 bonus magic damage which stuns them for 1.5 seconds. (total: 150) VIP Bonus: Brand fires a 2nd fireball at a different nearby target (prioritizes ablaze enemies) dealing 25% reduced damage.
      After
      Brand launches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing 175 magic damage. If the enemy is already on fire, they take 225 bonus magic damage which stuns them for 1.5 seconds. (total: 175) VIP Bonus: Brand fires a 2nd fireball at a different nearby target (prioritizes ablaze enemies) dealing 30% reduced damage.
  • Braum

    4gold cost
    • Stun duration1.75 / 2.25 / 82 / 2.75 / 81★ / 2★ / 3★
  • Cho'Gath

    3gold cost
    • Damage900 / 975 / 1050850 / 950 / 10501★ / 2★ / 3★
  • Corki

    2gold cost
    • Rocket damage200 / 260 / 333220 / 275 / 3501★ / 2★ / 3★
  • Draven

    4gold cost
    • Range34
    • Armor pen percent50 / 50 / 5025 / 25 / 251★ / 2★ / 3★
    • Spinning Axes rewritten
      Before
      Draven starts spinning an axe, empowering his next attack to deal 200 bonus physical damage (160% of his Attack Damage + 200). It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time. VIP Bonus: Draven gains infinite attack range and ignores 50% his target's Armor.
      After
      Passive: Draven ignores 25% of his target's Armor. Draven starts spinning an axe, empowering his next attack to deal 200 bonus physical damage (160% of his Attack Damage + 200). It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time. VIP Bonus: Draven gains infinite attack range and ignores an additional 25% his target's Armor.
  • Ekko

    3gold cost
    • Starting mana8060
    • AS slow0.35 / 0.35 / 0.50.25 / 0.25 / 0.351★ / 2★ / 3★
  • Galio

    5gold cost
    • Max health percent0.05 / 0.05 / 0.050.06 / 0.06 / 0.061★ / 2★ / 3★
  • Gnar

    3gold cost
    • AD percent1.75 / 1.75 / 1.751.85 / 1.85 / 1.851★ / 2★ / 3★
  • Irelia

    4gold cost
    • Attack speed0.850.8
    • Percent AD damage1.8 / 1.8 / 1.81.85 / 1.85 / 1.851★ / 2★ / 3★
    • Base damage100 / 150 / 50075 / 100 / 6001★ / 2★ / 3★
  • Jarvan IV

    1gold cost
    • Attack speed0.650.6
    • Starting mana6050
  • Jhin

    4gold cost
    • Percent attack damage1.5 / 2 / 31.75 / 2 / 31★ / 2★ / 3★
  • Jinx

    5gold cost
    • Armor4045
    • Magic resist4045
  • Kha'Zix

    4gold cost
    • AD percent1.8 / 1.85 / 21.95 / 2 / 2.251★ / 2★ / 3★
    • Ability renamedArid AssaultVoid Assault
  • Lucian

    3gold cost
    • Health650700
    • Armor2530
    • Magic resist2530
    • Damage175 / 275 / 300185 / 295 / 3151★ / 2★ / 3★
  • Lulu

    2gold cost
    • Bonus health325 / 350 / 375350 / 370 / 3901★ / 2★ / 3★
  • Malzahar

    3gold cost
    • Damage625 / 875 / 1050600 / 825 / 9501★ / 2★ / 3★
  • Morgana

    3gold cost
    • Shield amount400 / 550 / 750500 / 600 / 7501★ / 2★ / 3★
    • Damage per second150 / 225 / 32580 / 125 / 1751★ / 2★ / 3★
  • Nocturne

    1gold cost
    • Damage200 / 300 / 400190 / 300 / 4501★ / 2★ / 3★
    • Stun duration2 / 2.5 / 3.52 / 2.5 / 31★ / 2★ / 3★
  • Orianna

    4gold cost
    • Shield amount100 / 150 / 400120 / 170 / 6001★ / 2★ / 3★
    • Damage325 / 500 / 1200300 / 450 / 12001★ / 2★ / 3★
  • Rek'Sai

    2gold cost
    • Health800750
    • Attack damage7060
    • Armor4045
    • Magic resist4045
    • Resist percent steal0.3 / 0.4 / 0.60.3 / 0.35 / 0.41★ / 2★ / 3★
    • Heal100 / 200 / 500150 / 200 / 3501★ / 2★ / 3★
    • Furious Bite rewritten
      Before
      Rek'Sai bites her target, dealing 150 physical damage (125% of her Attack Damage + 150), stealing 40% of her target's Armor and Magic Resist, and healing herself for 200 health.
      After
      Rek'Sai bites her target, dealing 150 physical damage (125% of her Attack Damage + 150) and healing herself for 200 health. If she has already bit her target, she heals for 350 health instead.
  • Renata Glasc

    4gold cost
    • Damage per second40 / 70 / 15045 / 70 / 2401★ / 2★ / 3★
    • Toxic Wave rewritten
      Before
      Renata unleashes a toxic poison wave towards the largest group of nearby enemies within 6 hexes, poisoning all enemies caught in its path for 15 seconds. Poisoned enemies suffer 15% reduced Attack Speed and take 70 magic damage per second. Damage dealt by the poison can stack.
      After
      Renata unleashes a toxic poison wave towards the largest group of nearby enemies within 6 hexes, poisoning all enemies caught in its path for 15 seconds. Poisoned enemies suffer 15% reduced Attack Speed and take 70 magic damage per second. The poison's damage can stack, but is removed if Renata dies.
  • Sejuani

    2gold cost
    • Health800750
    • Attack damage6555
    • Defensive stats75 / 100 / 15050 / 75 / 1251★ / 2★ / 3★
  • Seraphine

    4gold cost
    • Damage275 / 450 / 1200250 / 400 / 12001★ / 2★ / 3★
    • AS bonus0.3 / 0.5 / 10.3 / 0.45 / 11★ / 2★ / 3★
  • Silco

    5gold cost
    • Attack speed0.8 / 1.75 / 6.660.5 / 1.25 / 6.661★ / 2★ / 3★
    • Duration8 / 8 / 86 / 6 / 61★ / 2★ / 3★
  • Sivir

    4gold cost
    • Attack damage8070
    • Attack speed0.750.7
    • Bonus attack speed0.5 / 0.75 / 20.6 / 0.8 / 2.51★ / 2★ / 3★
  • Tahm Kench

    5gold cost
    • Damage1000 / 1500 / 30000900 / 1350 / 300001★ / 2★ / 3★
    • Reduced damage to cc350 / 525 / 10500450 / 675 / 150001★ / 2★ / 3★
  • Tryndamere

    3gold cost
    • Base spin damage80 / 120 / 24050 / 75 / 1001★ / 2★ / 3★
    • Bonus aa percent0.25 / 0.25 / 0.250.2 / 0.2 / 0.21★ / 2★ / 3★
  • Twitch

    1gold cost
    • Percent attack damage1.25 / 1.35 / 1.51.25 / 1.3 / 1.41★ / 2★ / 3★
    • Base damage25 / 50 / 7530 / 50 / 701★ / 2★ / 3★
  • Vex

    3gold cost
    • Mana10080
    • Starting mana5040
  • Vi

    4gold cost
    • Damage150 / 225 / 450125 / 200 / 4501★ / 2★ / 3★
    • Damage final300 / 450 / 900250 / 350 / 9001★ / 2★ / 3★
  • Zac

    3gold cost
    • Damage reduction75 / 75 / 7550 / 50 / 501★ / 2★ / 3★
  • Zeri

    5gold cost
    • Attack damage8085
    • Percent AD0.16 / 0.16 / 0.160.18 / 0.18 / 0.181★ / 2★ / 3★
    • Bonus on hit11 / 22 / 5511 / 22 / 441★ / 2★ / 3★

Traits (5)

    • Shield amount at 2150200
    • Shield amount at 4350400
    • Shield amount at 6700800
    • Shield amount at 812002000
    • Damage reduction at 32015
    • Damage reduction at 52015
    • Damage reduction at 72015
    • Damage reduction at 92015
    • Magic damage at 22015
    • Shield amount at 2150100
    • Magic damage at 45030
    • Shield amount at 4200150
    • Magic damage at 610060
    • Shield amount at 6450300
    • Magic damage at 8170120
    • Shield amount at 8700600
    • Bonus AD at 44045
    • Bonus AD at 56080

Items (11)

    • Description rewritten
      Before
      When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability. Radiant Bonus: +? Health for all allies at the start of combat.
      After
      When combat begins, the holder and all allies gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. Radiant Bonus: +? Health for all allies at the start of combat.
    • Health threshold5060
    • Description rewritten
      Before
      When the holder first drops below ?% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed. Radiant Bonus: Triggers again at ?% health. [Unique - only one per champion]
      After
      When the holder first drops below ?% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed. Radiant Bonus: Triggers again at ?% Health. [Unique - only 1 per champion]
    • Health threshold5060
    • Description rewritten
      Before
      When the holder first drops below ?% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed. [Unique - only one per champion]
      After
      When the holder first drops below ?% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed. [Unique - only 1 per champion]
    • Description rewritten
      Before
      When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Ignores CC immunity. Radiant Bonus: +?% Attack Speed for all allies at the start of combat. [Unique - only one per champion]
      After
      When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Ignores crowd control immunity. Radiant Bonus: +?% Attack Speed for all allies at the start of combat. [Unique - only 1 per champion]
    • Description rewritten
      Before
      When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. Radiant Bonus: +? Starting Mana. [Unique - only one per champion]
      After
      When the holder deals magic or true damage with their Ability, they burn the target, dealing ?% of the target's maximum Health as true damage over ? seconds, and reducing healing by ?% for the duration of the burn. Radiant Bonus: +? Starting Mana. [Unique - only 1 per champion]
    • Description rewritten
      Before
      The holder gains immunity to crowd control in combat for ? seconds. Radiant Bonus: +?% Attack Speed. [Unique - only one per champion]
      After
      The holder gains ?% bonus Attack Speed. The holder is immune to crowd control in combat for ? seconds. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Increases the holder's Attack Range by ? hexes and grants ?% bonus Attack Speed (including components). The wearer's attacks can no longer miss. Radiant Bonus: +?% Attack Speed.
      After
      Increases the holder's Attack Range by ? hexes and grants ?% bonus Attack Speed (including components). The holder's attacks can no longer miss.
    • Description rewritten
      Before
      Every ? seconds, a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%. Radiant Bonus: Regenerate ?% max Health per second. [Unique - only one per champion]
      After
      Every ? seconds, a random enemy within ? hexes is burned for ?% of their maximum Health as true damage over ? seconds. Any healing they receive is reduced by ?%. Radiant Bonus: Regenerate ?% max Health per second. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Grants ?% Critical Strike Chance (including components) and ?% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage. Radiant Bonus: +?% Critical Strike Damage. [Unique - only one per champion]
      After
      Grants ?% Critical Strike Chance (including components) and ?% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +?% Critical Strike Damage. Radiant Bonus: +?% Critical Strike Damage. [Unique - only 1 per champion]

All TFT patches · All sets · Set 6: Gizmos & Gadgets