Enforcers stun enemies at the start of combat. The target breaks free after ? seconds, or after losing ?% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
(?) The enemy who has the most Health
(?) And the enemy who dealt the most damage last combat
After
(?) At the start of combat, Enforcers stun the enemy who has the most Health. The target breaks free after ? seconds, or after losing ?% of their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
At the start of combat and every ? seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for ? seconds. While the shield is active, attacks deal bonus magic damage on hit. This shield does not stack.
(?) ? shield, ? magic damage
After
At the start of combat and every ? seconds afterwards, the Hexcore sends out a pulse that charges up allied Hextech champions with a shield for ? seconds (does not stack). While the shield is active, attacks deal bonus magic damage on hit. Additionally, the shield and bonus magic damage are ?% stronger for each augment in the Hexcore.
(?) ? shield, ? magic damage
When the holder first drops below ?% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed.
Radiant Bonus: Triggers again at ?% Health.
[Unique - only 1 per champion]
After
When the holder first drops below ?% Health, they briefly enter stealth, becoming untargetable and shedding damage and negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed.
Radiant Bonus: Triggers again at ?% Health.
[Unique - only 1 per champion]
When the holder first drops below ?% health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed.
[Unique - only 1 per champion]
After
When the holder first drops below ?% Health, they briefly enter stealth, becoming untargetable and shedding damage and negative effects. After coming out of stealth, the holder gains an additional ?% bonus Attack Speed.
[Unique - only 1 per champion]