TFT Patch 13.14

Set 9: Runeterra Reforged · 19 July 2023

63 changes against patch 13.13, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (32)

  • Aatrox

    5gold cost
    • Armor6070
    • Magic resist6070
    • Mana6050
    • Greatsword AD ratio2.5 / 2.5 / 252.75 / 2.75 / 251★ / 2★ / 3★
  • Ahri

    5gold cost
    • Tooltip reave35 / 35 / 3530 / 30 / 301★ / 2★ / 3★
  • Akshan

    3gold cost
    • AD ratio1.25 / 1.25 / 1.251.3 / 1.3 / 1.31★ / 2★ / 3★
  • Ashe

    2gold cost
    • AD percent1.25 / 1.25 / 1.31.5 / 1.5 / 1.61★ / 2★ / 3★
  • Bel'Veth

    5gold cost
    • Percent AD0.75 / 0.75 / 0.750.6 / 0.6 / 0.61★ / 2★ / 3★
  • Cassiopeia

    1gold cost
    • Mana4030
    • Base damage200 / 300 / 450170 / 255 / 3851★ / 2★ / 3★
  • Cho'Gath

    1gold cost
    • Percent maximum health damage0.1 / 0.1 / 0.10.12 / 0.12 / 0.121★ / 2★ / 3★
    • Bonus health on kill30 / 30 / 3030 / 35 / 401★ / 2★ / 3★
  • Galio

    2gold cost
    • Mana140120
    • Starting mana8060
    • Heal275 / 300 / 325350 / 400 / 4501★ / 2★ / 3★
  • Garen

    3gold cost
    • Base ticks1.8 / 1.8 / 1.82 / 2 / 21★ / 2★ / 3★
    • Damage per tick0.7 / 0.72 / 0.750.72 / 0.75 / 0.81★ / 2★ / 3★
    • AS per tick tooltip55 / 55 / 5550 / 50 / 501★ / 2★ / 3★
  • Gwen

    4gold cost
    • Mist duration2 / 2.5 / 43 / 3 / 61★ / 2★ / 3★
  • Irelia

    1gold cost
    • Tooltip ionia bonus40 / 40 / 4025 / 25 / 251★ / 2★ / 3★
  • Jhin

    1gold cost
    • Tooltip ionia bonus30 / 30 / 3020 / 20 / 201★ / 2★ / 3★
  • Jinx

    2gold cost
    • Percent attack damage1.33 / 1.33 / 1.41.5 / 1.5 / 1.61★ / 2★ / 3★
  • Karma

    3gold cost
    • Magic damage155 / 230 / 390180 / 270 / 4451★ / 2★ / 3★
    • Tooltip ionia bonus30 / 30 / 3020 / 20 / 201★ / 2★ / 3★
  • Katarina

    3gold cost
    • Damage145 / 220 / 360130 / 195 / 3201★ / 2★ / 3★
  • Lux

    4gold cost
    • Mana4540
    • Starting mana250
    • Damage750 / 1125 / 3333735 / 1100 / 33331★ / 2★ / 3★
  • Malzahar

    1gold cost
    • Damage175 / 260 / 395200 / 300 / 4501★ / 2★ / 3★
    • Percent shield destruction0.35 / 0.35 / 0.350.5 / 0.5 / 0.51★ / 2★ / 3★
  • Orianna

    1gold cost
    • Magic damage190 / 285 / 430260 / 390 / 5851★ / 2★ / 3★
    • Command: Protect rewritten
      Before
      Grant the lowest Health ally ? Shield for 4 seconds. When the Shield expires, it deals ? magic damage to adjacent enemies and Chills them for 3 seconds. Chill: Reduce Attack Speed by 30%
      After
      Grant the lowest Health ally ? Shield for 4 seconds and empowers Orianna's next attack to deal ? bonus magic damage.
  • Rek'Sai

    3gold cost
    • Percent max health heal0.15 / 0.15 / 0.150.1 / 0.1 / 0.11★ / 2★ / 3★
    • Health threshold0.6 / 0.6 / 0.60.7 / 0.7 / 0.71★ / 2★ / 3★
  • Ryze

    5gold cost
    • Mana11080
    • Starting mana7040
  • Samira

    1gold cost
    • Mana4030
    • AD percent2 / 2 / 21.75 / 1.75 / 1.751★ / 2★ / 3★
  • Soraka

    2gold cost
    • Magic damage100 / 150 / 235115 / 170 / 2651★ / 2★ / 3★
  • Swain

    2gold cost
    • Mana10080
    • Starting mana5040
    • Buff duration6 / 6 / 65 / 5 / 51★ / 2★ / 3★
    • Bonus max health425 / 450 / 480450 / 475 / 5001★ / 2★ / 3★
  • Taric

    3gold cost
    • Mana9055
    • Starting mana400
    • Shield amount400 / 475 / 550550 / 650 / 7501★ / 2★ / 3★
  • Urgot

    4gold cost
    • Mana10090
    • Starting mana030
  • Viego

    1gold cost
    • Stab damage125 / 185 / 280110 / 165 / 2501★ / 2★ / 3★
  • Warwick

    2gold cost
    • Heal amount25 / 30 / 3530 / 35 / 401★ / 2★ / 3★
  • Yasuo

    4gold cost
    • AD percent5 / 5 / 154.75 / 4.75 / 151★ / 2★ / 3★
  • Zed

    2gold cost
    • Attack damage6055
    • Base damage25 / 40 / 6025 / 40 / 501★ / 2★ / 3★
  • Zeri

    4gold cost
    • Attack damage6065
    • Overcharge duration6 / 6 / 69 / 9 / 91★ / 2★ / 3★

Traits (9)

    • Bonus percent health at 435%40%
  • Deadeye

    • Damage amp at 61.41.5
    • Bonus defenses at 52025
    • Bonus defenses at 75060
    • Bonus defenses at 9100125
  • Shadow Isles

    • Damage instances at 2810
    • Duration at 212%15%
    • Damage instances at 4810
    • Duration at 412%15%
    • Damage instances at 6810
    • Duration at 612%15%
    • Health threshold at 20.750.6
    • Omnivamp at 215%12%
    • Health threshold at 30.750.6
    • Omnivamp at 315%12%
    • Health threshold at 40.750.6
    • Omnivamp at 415%12%
    • Health threshold at 50.750.6
    • Omnivamp at 515%12%
    • Health threshold at 60.750.6
    • Omnivamp at 615%12%
    • Bonus AP at 22015
    • Bonus AP at 33025
    • Bonus AP at 45040
    • Bonus AP at 57060

Items (22)

    • Description rewritten
      Before
      Negates ?% bonus damage from incoming critical strikes. When struck by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]
      After
      Negates ?% bonus damage from incoming critical strikes. When hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]
    • Description rewritten
      Before
      Once per combat: At ?% Health and again at ?% Health, briefly become untargetable and shed negative effects. Then, gain ?% bonus Attack Speed. This effect stacks. [Unique - only 1 per champion]
      After
      Once per combat: At ?% Health and again at ?% Health, briefly become untargetable and shed negative effects. Then, gain ?% bonus Attack Speed. This effect stacks. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Once per combat: At ?% Health, gain ? Armor and ? Magic Resist for the rest of combat, and a ?% maximum Health shield that lasts up to ? seconds.
      After
      Once per combat: At ?% Health, gain a ?% maximum Health shield that lasts up to ? seconds and ? Armor and ? Magic Resist for the rest of combat.
    • Description rewritten
      Before
      Grant ? Armor and ? Magic Resist for each enemy targeting the holder. Also, regenerate ?% maximum Health each second.
      After
      Grantss ? Armor and ? Magic Resist for each enemy targeting the holder. Also, regenerate ?% maximum Health each second.
    • Description rewritten
      Before
      Any physical damage dealt ?% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor
      After
      Any physical damage dealt ?% Sunders the target for the rest of combat. This effect does not stack. [Unique - only 1 per champion] Sunder: reduce Armor
    • Description rewritten
      Before
      Grant ?% Omnivamp, which also heals the lowest percent Health ally. Omnivamp: heal for some of damage dealt
      After
      Grant ?% Omnivamp, which also heals the lowest percent Health ally. Healing: ? Omnivamp: heal for some of damage dealt
    • Description rewritten
      Before
      Grant ?% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount. Healing: ?
      After
      Grant ?% Omnivamp, which also heals the lowest percent Health ally. Healing: ? Omnivamp: heal for some of damage dealt
  • Locket of Targon Prime

    • 1 star shield value400275
    • 2 star shield value450325
    • 3 star shield value500375
    • 1 star shield value300250
    • 2 star shield value350300
    • 3 star shield value400350
    • Hex range21
    • Shield duration15%8%
    • Burn percent60%2%
    • Description rewritten
      Before
      Magic or true damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received
      After
      Magic or true damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
    • Burn percent10%1%
    • Description rewritten
      Before
      Magic or true damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received
      After
      Magic or true damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
    • Description rewritten
      Before
      Heal allies within 1 hex for ?% of their missing Health every ? seconds. They also take ?% less multi-target damage for ? seconds (damage reduction does not stack). [Aura item]
      After
      Heal allies within 1 hex for ?% of their missing Health every ? seconds. They also take ?% less multi-target damage for ? seconds (damage reduction does not stack). Healing: ? Multi-target damage blocked: ? ​​[Aura item]
  • Robotic Arm

    • Chance to trigger attack60%50%
    • Percent damage increase10%8%
    • Description rewritten
      Before
      Attacks and Abilities deal ?% increased damage for each hex between the holder and their target.
      After
      Grant ? bonus Attack Range. Attacks and Abilities deal ?% increased damage for each hex between the holder and their target.
    • Description rewritten
      Before
      Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds. [Direct damage item] Shred: reduce Magic Resist
      After
      Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds. [Direct damage item] Shred: reduce Magic Resist
    • Burn percent10%1%
    • Description rewritten
      Before
      Every ? seconds, an enemy within ? hexes is ?% Burned and ?% Wounded for ? seconds. [Unique - only 1 per champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received
      After
      Every ? seconds, an enemy within ? hexes is ?% Burned and ?% Wounded for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
    • Burn percent60%2%
    • Description rewritten
      Before
      Every ? seconds, an enemy within ? hexes is ?% Burned and ?% Wounded for ? seconds. [Unique - only 1 per champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received
      After
      Every ? seconds, an enemy within ? hexes is ?% Burned and ?% Wounded for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received
  • Zeke's Harmony

    • Description rewritten
      Before
      Combat start: Grant ?% Attack Speed and ?% Omnivamp to the holder and allies within 1 hex in the same row. ​​[Aura item] Omnivamp: heal for some of damage dealt
      After
      Combat start: Grant ?% Attack Speed and ?% Omnivamp to the holder and allies within 1 hex in the same row. ​​[Aura item] Omnivamp: heal for some of damage dealt

All TFT patches · All sets · Set 9: Runeterra Reforged