TFT Patch 13.13

Set 9: Runeterra Reforged · 29 June 2023

73 changes against patch 13.12, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Riot rewrote the abilities descriptions across this whole patch — a text migration, not design work — so the wording changes are withheld here. The value changes below are unaffected.

Champions (28)

  • Aatrox

    5gold cost
    • Health10001100
  • Aphelios

    4gold cost
    • Chakram percent AD0.1 / 0.1 / 0.40.08 / 0.08 / 0.41★ / 2★ / 3★
  • Ashe

    2gold cost
    • AD percent1.1 / 1.1 / 1.11.25 / 1.25 / 1.31★ / 2★ / 3★
  • Bel'Veth

    5gold cost
    • Health10001100
    • Mana7055
  • Ekko

    3gold cost
    • Heal percent0.3 / 0.3 / 0.30.2 / 0.2 / 0.21★ / 2★ / 3★
  • Galio

    2gold cost
    • Damage resist0.2 / 0.2 / 0.20.2 / 0.2 / 0.251★ / 2★ / 3★
  • Garen

    3gold cost
    • Base ticks2 / 2 / 21.8 / 1.8 / 1.81★ / 2★ / 3★
    • Damage per tick0.7 / 0.75 / 0.80.7 / 0.72 / 0.751★ / 2★ / 3★
    • AS per tick tooltip50 / 50 / 5055 / 55 / 551★ / 2★ / 3★
  • Gwen

    4gold cost
    • Health9001000
    • Magic damage95 / 140 / 400100 / 150 / 5001★ / 2★ / 3★
  • Kai'Sa

    4gold cost
    • Mana120110
    • Starting mana5040
  • Katarina

    3gold cost
    • Wound percent0.5 / 0.5 / 0.50.33 / 0.33 / 0.331★ / 2★ / 3★
  • Kayle

    1gold cost
    • Damage28 / 40 / 6033 / 44 / 661★ / 2★ / 3★
  • Kled

    2gold cost
    • Shield percent0.4 / 0.4 / 0.40.3 / 0.3 / 0.31★ / 2★ / 3★
  • Orianna

    1gold cost
    • Shield health225 / 250 / 275225 / 250 / 3251★ / 2★ / 3★
    • Magic damage180 / 270 / 405190 / 285 / 4301★ / 2★ / 3★
  • Ryze

    5gold cost
    • Mana9075
    • Starting mana4050
  • Ryze

    5gold cost
    • Mana110100
    • Starting mana4030
  • Ryze

    5gold cost
    • Percent health on return0.2 / 0.3 / 10.4 / 0.6 / 11★ / 2★ / 3★
    • Num allies2 / 3 / 101 / 1 / 101★ / 2★ / 3★
  • Ryze

    5gold cost
    • Stun duration1.5 / 2 / 150.1 / 0.1 / 0.11★ / 2★ / 3★
  • Sejuani

    4gold cost
    • Damage150 / 225 / 1000160 / 240 / 12001★ / 2★ / 3★
    • Percent health0.015 / 0.015 / 0.050.015 / 0.015 / 0.11★ / 2★ / 3★
  • Sett

    2gold cost
    • Tooltip ionia bonus180 / 180 / 180200 / 200 / 2001★ / 2★ / 3★
  • Shen

    4gold cost
    • Magic damage225 / 355 / 1600240 / 360 / 20001★ / 2★ / 3★
    • Ally shield amount250 / 350 / 1500275 / 350 / 18001★ / 2★ / 3★
  • Sona

    3gold cost
    • Magic damage115 / 175 / 285105 / 155 / 2551★ / 2★ / 3★
    • Attack speed25 / 30 / 4030 / 35 / 401★ / 2★ / 3★
  • Taliyah

    2gold cost
    • Spell damage160 / 240 / 375150 / 225 / 3501★ / 2★ / 3★
    • Boulder damage125 / 190 / 300125 / 190 / 2901★ / 2★ / 3★
  • Taric

    3gold cost
    • Mana10090
  • Teemo

    2gold cost
    • Damage210 / 315 / 485200 / 300 / 4651★ / 2★ / 3★
  • Tristana

    1gold cost
    • Number of attacks8 / 8 / 810 / 10 / 101★ / 2★ / 3★
  • Urgot

    4gold cost
    • Mana70100
  • Zed

    2gold cost
    • Damage percent1.2 / 1.2 / 1.251.4 / 1.4 / 1.51★ / 2★ / 3★
    • Base damage20 / 30 / 5025 / 40 / 601★ / 2★ / 3★
  • Zeri

    4gold cost
    • Overcharge duration5 / 5 / 56 / 6 / 61★ / 2★ / 3★
    • Overcharge chain ratio0.65 / 0.65 / 10.5 / 0.5 / 11★ / 2★ / 3★

Traits (9)

    • Bonus armor at 46050
    • Bonus MR at 46050
    • Bonus armor at 6120100
    • Bonus MR at 6120100
    • Bonus armor at 8250240
    • Bonus MR at 8250240
    • Percent AD at 27%6%
    • Percent AD at 412%11%
    • Emblem bonus at 999107.25
    • Tooltip bonus at 933.25
    • Ascension strength boost at 91.250.25
    • Description rewritten
      Before
      Every ? seconds, Shurimans heal ?% maximum Health. After ? seconds, select Shurimans Ascend and gain ?% maximum Health and ?% Attack Speed. (?) The strongest Shuriman Ascends (?) All Shurimans Ascend (?) All Ascend at the Start of Combat (?) +?% Ascension bonus
      After
      Every ? seconds, Shurimans heal ?% maximum Health. After ? seconds, select Shurimans Ascend and gain ?% maximum Health and ?% Attack Speed. (?) The strongest Shuriman Ascends (?) All Shurimans Ascend (?) Instead, Ascend at combat start. +?% Ascension bonus (?) Ascend twice, at combat start and after ? seconds. +?% Ascension bonus
    • Health threshold at 20.60.75
    • Health threshold at 30.60.75
    • Health threshold at 40.60.75
    • Health threshold at 50.60.75
    • Health threshold at 60.60.75
    • Bonus AP at 44550
    • Bonus AP at 56070
    • Shield HP at 5700800
    • Heal shield increase at 20.180.2
    • Heal shield increase at 30.30.4
    • Heal shield increase at 40.50.7

Items (36)

  • Adaptive Implant

    • Overcharge effect increase ratio100%60%
  • Anima Visage

    • Health250500
  • Chalice of Charity

    • Magic resist2045
    • Mana1545
    • Description rewritten
      Before
      Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex. Current Loss Streak: ? (doubled in Hyper Roll) Charges granted next loss: +? [This does not count as an item.]
      After
      Start with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex. Current Loss Streak: ? (doubled in Hyper Roll) Charges granted next loss: +? [This does not count as an item.]
    • Heal tick rate12
    • Healing percent per tick per stage1%2%
    • Description rewritten
      Before
      If the wearer starts combat in the front 2 rows, regenerate ?-?% maximum Health per second (based on stage). If they start in the back 2 rows, gain ?-?% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight. You can remove this item by benching the wearer. Double Up: This item no longer causes you to lose the fight that round if it's holder is part of a reinforcement.
      After
      If the holder begins combat in the front 2 rows, regenerate ?-?% maximum Health every ? seconds (based on stage). If they start in the back 2 rows, gain ?-?% Attack Damage and Ability Power every ? seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder. Double Up: This item no longer causes you to lose the fight that round if it's holder is part of a reinforcement.
    • Heal tick rate12
    • Healing percent per tick per stage1%2%
    • Description rewritten
      Before
      If the holder begins combat in the front 2 rows, regenerate ?-?% maximum Health per second (based on stage). If they start in the back 2 rows, gain ?-?% Attack Damage and Ability Power every second instead. If the wearer of this item dies, you instantly lose the fight. You can remove this item by benching the wearer.
      After
      If the holder begins combat in the front 2 rows, regenerate ?-?% maximum Health every ? seconds (based on stage). If they start in the back 2 rows, gain ?-?% Attack Damage and Ability Power every ? seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.
  • Locket of Targon Prime

    • 1 star shield value350400
    • 2 star shield value400450
    • 3 star shield value450500
  • Robotic Arm

    • Chance to trigger attack33%60%
    • Overcharge percent bonus damage40%50%
  • Shroud of Reverence

    • Ally bonus mana1525
    • Health250400
  • Virulent Bioware

    • Damage increase percent25%20%
  • Zeke's Harmony

    • AD10%35%
    • Attack speed5035
    • Health150350

All TFT patches · All sets · Set 9: Runeterra Reforged