TFT Patch 13.15

Set 9: Runeterra Reforged · 2 August 2023

65 changes against patch 13.14, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (36)

  • Ahri

    5gold cost
    • Essence damage115 / 170 / 1000100 / 150 / 10001★ / 2★ / 3★
  • Akshan

    3gold cost
    • Attack damage6560
    • Mana90110
    • AD ratio1.3 / 1.3 / 1.31.25 / 1.25 / 1.251★ / 2★ / 3★
  • Aphelios

    4gold cost
    • Chakram percent AD0.08 / 0.08 / 0.40.08 / 0.08 / 0.31★ / 2★ / 3★
  • Azir

    4gold cost
    • Base magic damage95 / 140 / 500100 / 150 / 5501★ / 2★ / 3★
  • Bel'Veth

    5gold cost
    • Mana5570
    • Starting mana020
  • Galio

    2gold cost
    • Damage resist0.2 / 0.2 / 0.250.2 / 0.2 / 0.31★ / 2★ / 3★
  • Garen

    3gold cost
    • Damage per tick0.72 / 0.75 / 0.80.75 / 0.75 / 0.851★ / 2★ / 3★
  • Gwen

    4gold cost
    • Magic damage100 / 150 / 500100 / 150 / 4001★ / 2★ / 3★
    • Mist duration3 / 3 / 63 / 3 / 51★ / 2★ / 3★
  • Kai'Sa

    4gold cost
    • Mana140125
    • Starting mana4030
    • Base damage75 / 111 / 30075 / 111 / 2401★ / 2★ / 3★
  • Karma

    3gold cost
    • Magic damage180 / 270 / 445170 / 255 / 4201★ / 2★ / 3★
  • Kassadin

    2gold cost
    • Damage150 / 225 / 325135 / 200 / 3001★ / 2★ / 3★
  • Kayle

    1gold cost
    • Attack damage2530
  • Lux

    4gold cost
    • Damage735 / 1100 / 3333735 / 1100 / 27501★ / 2★ / 3★
    • Shred15 / 15 / 5015 / 15 / 401★ / 2★ / 3★
  • Malzahar

    1gold cost
    • Damage200 / 300 / 450185 / 280 / 4201★ / 2★ / 3★
  • Poppy

    1gold cost
    • Shield amount290 / 310 / 330310 / 330 / 3501★ / 2★ / 3★
    • Stun duration1 / 1 / 10.25 / 0.25 / 0.251★ / 2★ / 3★
  • Rek'Sai

    3gold cost
    • Percent of AD3 / 3 / 3.153.15 / 3.15 / 3.151★ / 2★ / 3★
  • Ryze

    5gold cost
    • Realm Warp: Bandle City rewritten
      Before
      Create a portal to Bandle City under a random unit on your bench. They are summoned to the battlefield with ? bonus Mana and are...slightly smaller? If there are no units left on your bench, Ryze summons a high tier unit from the shop instead.
      After
      Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with ? bonus Mana and are...slightly smaller? If there are no units left on your bench, Ryze summons random a high tier unit instead.
  • Ryze

    5gold cost
    • Shield720 / 1080 / 9999600 / 900 / 99991★ / 2★ / 3★
    • Damage250 / 375 / 999300 / 450 / 9991★ / 2★ / 3★
  • Ryze

    5gold cost
    • Attack damage5030
    • Starting mana5030
    • Bonus mana25 / 40 / 20025 / 70 / 2001★ / 2★ / 3★
    • Five cost summon odds0.2 / 0.6 / 10.3 / 0.7 / 11★ / 2★ / 3★
    • Four cost summon odds0.3 / 0.4 / 00.4 / 0.3 / 01★ / 2★ / 3★
    • Realm Warp: Bandle City rewritten
      Before
      Create a portal to Bandle City under a random unit on your bench. They are summoned to the battlefield with 40 bonus Mana and are...slightly smaller? If there are no units left on your bench, Ryze summons a high tier unit from the shop instead.
      After
      Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 70 bonus Mana and are...slightly smaller? If there are no units left on your bench, Ryze summons random a high tier unit instead.
  • Ryze

    5gold cost
    • Damage300 / 450 / 2000300 / 450 / 35001★ / 2★ / 3★
    • Portal duration3 / 3 / 32 / 2 / 21★ / 2★ / 3★
  • Ryze

    5gold cost
    • Bonus attack speed0.5 / 0.6 / 30.3 / 0.4 / 31★ / 2★ / 3★
    • Realm Warp: Ionia rewritten
      Before
      Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 7 closest units. Allies gain 60% Attack Speed for 6 seconds and are healed for 600 over the duration. Enemies dance, Stunning them for 2.5 seconds.
      After
      Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 7 closest units. Allies gain 40% Attack Speed for 6 seconds and are healed for 600 over the duration. Enemies dance, dealing 275 magic damage and Stunning them for 2.5 seconds.
  • Ryze

    5gold cost
    • Damage250 / 375 / 1999275 / 425 / 30001★ / 2★ / 3★
    • Percent shared damage0.12 / 0.15 / 50.15 / 0.2 / 51★ / 2★ / 3★
  • Ryze

    5gold cost
    • Percent health on return0.4 / 0.6 / 10.4 / 0.8 / 31★ / 2★ / 3★
    • Realm Warp: Shadow Isles rewritten
      Before
      Mark the strongest 1 ally's soul(s) to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with ? of their maximum Health. If all living allies are already marked, Ryze instead resurrects a deceased ally. Ryze cannot resurrect himself.
      After
      Mark the 1 ally's soul(s) with the lowest current health to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with ? of their maximum Health. If all living allies are already marked, Ryze instead resurrects a deceased ally. Ryze cannot resurrect himself.
  • Ryze

    5gold cost
    • Damage150 / 225 / 2000175 / 275 / 25001★ / 2★ / 3★
  • Ryze

    5gold cost
    • Percent max health0.15 / 0.2 / 10.18 / 0.25 / 11★ / 2★ / 3★
  • Ryze

    5gold cost
    • Num portals3 / 6 / 255 / 8 / 251★ / 2★ / 3★
    • Damage155 / 230 / 2006110 / 200 / 20061★ / 2★ / 3★
    • Gold per portal15 / 15 / 1520 / 20 / 201★ / 2★ / 3★
  • Sett

    2gold cost
    • Damage200 / 300 / 465180 / 270 / 4201★ / 2★ / 3★
  • Shen

    4gold cost
    • Magic damage240 / 360 / 2000240 / 360 / 25001★ / 2★ / 3★
    • Ally shield amount275 / 350 / 1800275 / 350 / 20001★ / 2★ / 3★
  • Sion

    5gold cost
    • Decay health pct0.12 / 0.08 / 00.15 / 0.1 / 01★ / 2★ / 3★
  • Soraka

    2gold cost
    • Heal200 / 225 / 250170 / 190 / 2201★ / 2★ / 3★
    • Empowered heal percent0.5 / 0.5 / 0.50.33 / 0.33 / 0.331★ / 2★ / 3★
    • Magic damage115 / 170 / 265125 / 185 / 2901★ / 2★ / 3★
  • Swain

    2gold cost
    • Mana8070
    • Starting mana4030
    • Damage per tick25 / 40 / 6035 / 50 / 751★ / 2★ / 3★
    • Bonus max health450 / 475 / 500450 / 500 / 5501★ / 2★ / 3★
  • Taric

    3gold cost
    • Mana5565
    • Duration6 / 6 / 64 / 4 / 41★ / 2★ / 3★
  • Teemo

    2gold cost
    • Damage200 / 300 / 465200 / 350 / 5351★ / 2★ / 3★
    • Detonation delay1 / 1 / 10.5 / 0.5 / 0.51★ / 2★ / 3★
  • Urgot

    4gold cost
    • Mana90100
    • Starting mana3040
    • Percent of attack damage2.75 / 2.75 / 2.752.5 / 2.5 / 2.51★ / 2★ / 3★
    • Base damage50 / 75 / 50040 / 60 / 5001★ / 2★ / 3★
  • Zeri

    4gold cost
    • Overcharge duration9 / 9 / 99 / 9 / 151★ / 2★ / 3★

Traits (4)

    • Bonus armor at 22025
    • Bonus MR at 22025
    • Bonus armor at 45055
    • Bonus MR at 45055
    • AD at 316%17%
    • AP at 316%17%
    • Bonus ratio at 310%5%
    • Health at 3160170
    • AD at 628%34%
    • AP at 628%34%
    • Bonus ratio at 610%5%
    • Health at 6300340
    • AD at 945%60%
    • AP at 945%60%
    • Bonus ratio at 910%5%
    • Health at 9500600
    • Description rewritten
      Before
      Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex. You may also sell the T-Hex if it has any Power, resetting the T-Hex and converting its Power to loot. (?) Gain the T-Hex. (?) Gain bonus loot every round. Each loss counts as 2 losses instead.
      After
      Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex and grants you loot based on the number of Charges converted. (?) Gain the T-Hex. (?) Gain bonus loot every round. Each loss counts as 2 losses instead.
    • Health threshold at 20.60.66
    • Health threshold at 30.60.66
    • Health threshold at 40.60.66
    • Health threshold at 50.60.66
    • Health threshold at 60.60.66

Items (25)

    • Description rewritten
      Before
      Start with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex. Current Loss Streak: ? (doubled in Hyper Roll) Charges granted next loss: +? [This does not count as an item.]
      After
      Start with ? Charge. Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex. Current loss streak: ? (doubled in Hyper Roll) Charges granted next loss: +? Current loot value on victory: ? gold [This does not count as an item.]
  • Determined Investor

    • Gold granted105
  • Diamond Hands

    • Health400300
    • Description rewritten
      Before
      Grantss ? Armor and ? Magic Resist for each enemy targeting the holder. Also, regenerate ?% maximum Health each second.
      After
      Grants ? Armor and ? Magic Resist for each enemy targeting the holder. Also, regenerate ?% maximum Health each second.
  • Goldmancer's Staff

    • AP20%25%
    • Description rewritten
      Before
      Magic or true damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
      After
      Damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target�s maximum Health as true damage every second Wound: Reduces healing received
    • Description rewritten
      Before
      Magic or true damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
      After
      Damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
    • Description rewritten
      Before
      Gain Power by winning combats after gaining Charges. More Power gives more stats. Current loot value if sold: ? gold [This does not count as an item.]
      After
      Gain Power by winning combats after gaining Charges. More Power gives more stats. [This does not count as an item.]
    • Description rewritten
      Before
      Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]
      After
      Negates all bonus damage from incoming critical strikes. On being struck by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds). [Direct damage item]

All TFT patches · All sets · Set 9: Runeterra Reforged