TFT Patch 13.18

Set 9: Runeterra Reforged · 13 September 2023

158 changes against patch 13.17, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Riot rewrote the traits descriptions across this whole patch — a text migration, not design work — so the wording changes are withheld here. The value changes below are unaffected.

Champions (54)

  • Aatrox

    5gold cost
    • Health1100900
    • Armor7060
    • Magic resist7060
    • World Ender rewritten
      Before
      Transform for 12 seconds, gaining 0.15 Omnivamp and converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal ? physical damage in an area. Omnivamp: Heal for percentage of damage dealt
      After
      Transform for 12 seconds, converting 80% of bonus Attack Speed to Attack Damage. While transformed, attacks deal ? physical damage in an area. Darkin Blade: Gain 350 Health and ? Omnivamp. If another unit holds this weapon for at least 4 seconds, Aatrox will revive upon their death. Omnivamp: Heal for percentage of damage dealt
  • Aphelios

    4gold cost
    • TraitsDeadeye, TargonGunner, Targon
    • Attack damage6560
    • Armor3025
    • Magic resist3025
    • Attack speed0.80.75
    • Mana120100
    • Starting mana7050
    • Blast percent AD2 / 2 / 5.52.25 / 2.25 / 51★ / 2★ / 3★
    • Chakram percent AD0.1 / 0.1 / 0.30.05 / 0.05 / 0.151★ / 2★ / 3★
    • Chakram healing0.5 / 0.5 / 0.50.75 / 0.75 / 0.751★ / 2★ / 3★
  • Ashe

    2gold cost
    • TraitsDeadeye, FreljordFreljord, Vanquisher
    • Attack damage5055
    • Range46
    • AD percent1.6 / 1.6 / 1.71.6 / 1.65 / 1.751★ / 2★ / 3★
  • Azir

    4gold cost
    • Base magic damage105 / 160 / 550100 / 150 / 5001★ / 2★ / 3★
  • Cho'Gath

    1gold cost
    • Attack damage5065
    • Mana9080
    • Starting mana3020
    • Percent maximum health damage0.14 / 0.14 / 0.140.15 / 0.15 / 0.151★ / 2★ / 3★
    • Bonus damage250 / 335 / 450270 / 370 / 5001★ / 2★ / 3★
  • Darius

    3gold cost
    • TraitsJuggernaut, NoxusJuggernaut, Noxus, Vanquisher
    • Attack damage7060
    • Attack speed0.750.7
    • Attack damage percent3.5 / 3.5 / 3.53 / 3 / 31★ / 2★ / 3★
    • Ability scale damage100 / 120 / 15055 / 80 / 1101★ / 2★ / 3★
  • Ekko

    3gold cost
    • Damage300 / 450 / 725270 / 405 / 6101★ / 2★ / 3★
  • Galio

    2gold cost
    • Duration4 / 4 / 42.5 / 2.5 / 2.51★ / 2★ / 3★
    • Heal350 / 400 / 450300 / 350 / 4001★ / 2★ / 3★
  • Heimerdinger

    5gold cost
    • TraitsPiltover, Technogenius, YordlePiltover, Technogenius
    • CH-3X Lightning Grenade rewritten
      Before
      Hurl a grenade towards the largest group of enemies, dealing 225 magic damage to enemies in a large area and Stunning them for 2 seconds. 4-Star Upgrade: YES YES YES, IT WORKS!!!
      After
      Hurl a grenade towards the largest group of enemies, dealing 225 magic damage to enemies in a large area and Stunning them for 2 seconds.
  • Jarvan IV

    4gold cost
    • Cataclysm rewritten
      Before
      Leap on a nearby enemy. Deal 210 magic damage to enemies within 2 hexes and Stun them for 2.25 seconds.
      After
      Leap on a nearby enemy. Deal 210 magic damage to enemies within 2 hexes and Stun them for 2.25 seconds.
  • Jayce

    3gold cost
    • Mana12080
    • Starting mana4030
    • Percent attack speed0.2 / 0.25 / 0.30.15 / 0.15 / 0.151★ / 2★ / 3★
    • Percent attack damage2.4 / 2.4 / 2.52.75 / 2.75 / 2.951★ / 2★ / 3★
    • Tooltip percent attack damage240 / 240 / 250275 / 275 / 2951★ / 2★ / 3★
    • Acceleration Blast rewritten
      Before
      Grant 0.25 Attack Speed to Jayce and allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals ? physical damage to enemies near the blast.
      After
      Grant ? Attack Speed to Jayce and 0.15 to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals ? physical damage to enemies near the blast.
  • Jhin

    1gold cost
    • TraitsDeadeye, IoniaIonia, Vanquisher
    • Mana144124
    • Range35
  • Jinx

    2gold cost
    • Mana7570
    • Starting mana010
    • Percent attack damage1.5 / 1.5 / 1.61.5 / 1.55 / 1.61★ / 2★ / 3★
    • Ability scale damage10 / 15 / 2515 / 20 / 351★ / 2★ / 3★
  • K'Sante

    5gold cost
    • Armor6050
    • Magic resist6050
    • Mana6070
    • All Out Strike rewritten
      Before
      Heal for ?, then knock up the current target before smashing them to the edge of the battlefield. Deal 400 magic damage and Stun them for 2.5 seconds. Deal ? magic damage to enemies the target collides with and Stun them for 1.25 seconds. If the target can't be pushed back any further, knock them off the battlefield. Otherwise, K'Sante will chase after them.
      After
      Heal for ?, then knock up the current target before smashing them to the edge of the battlefield. Deal 400 magic damage and Stun them for 2.5 seconds. Deal ? magic damage to enemies the target collides with and Stun them for 1.25 seconds. If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.
  • Kai'Sa

    4gold cost
    • Mana125120
    • Starting mana3040
  • Katarina

    3gold cost
    • Damage130 / 195 / 320145 / 220 / 3501★ / 2★ / 3★
  • Kayle

    1gold cost
    • Damage35 / 50 / 7530 / 45 / 701★ / 2★ / 3★
    • Shred amount40 / 40 / 4020 / 20 / 201★ / 2★ / 3★
    • Ascension damage25 / 30 / 4530 / 40 / 601★ / 2★ / 3★
  • Malzahar

    1gold cost
    • Damage205 / 310 / 460220 / 330 / 5001★ / 2★ / 3★
  • Nasus

    4gold cost
    • Armor6050
    • Magic resist6050
    • Attack speed0.650.7
    • Percent AD steal0.1 / 0.1 / 0.10.08 / 0.08 / 0.081★ / 2★ / 3★
    • Flat resistance steal5 / 5 / 304 / 4 / 201★ / 2★ / 3★
    • Empowered damage pct3.5 / 3.5 / 73.8 / 3.8 / 71★ / 2★ / 3★
    • Num enemies4 / 5 / 94 / 5 / 71★ / 2★ / 3★
  • Orianna

    1gold cost
    • Mana10090
    • Starting mana5040
  • Poppy

    1gold cost
    • TraitsBastion, Demacia, YordleBastion, Demacia
    • Health600700
    • Attack damage4555
    • Mana15090
    • Starting mana9030
    • Shield amount310 / 330 / 350250 / 325 / 4001★ / 2★ / 3★
    • Shield duration3 / 3 / 34 / 4 / 41★ / 2★ / 3★
    • Steadfast Hammer rewritten
      Before
      Gain 330 Shield for 3 seconds. Deal ? magic damage to the current target. 4-Star Upgrade: Knock the target into the largest clump of enemies, dealing 33% of the target's max Health as magic damage to the target and 15% of that amount to the clump. Stun them for 0.25 second.
      After
      Gain 325 Shield for 4 seconds. Deal ? magic damage to the current target.
  • Rek'Sai

    3gold cost
    • TraitsBruiser, VoidBruiser, Slayer, Void
    • Attack damage6560
    • Armor4045
    • Magic resist4045
    • Attack speed0.70.75
    • Percent of AD3.15 / 3.15 / 3.152.9 / 2.9 / 31★ / 2★ / 3★
    • Health threshold0.7 / 0.7 / 0.70.66 / 0.66 / 0.661★ / 2★ / 3★
    • Furious Bite rewritten
      Before
      Deal ? physical damage to the current target. If they are below 70% Health, deal ? true damage instead. If this kills the target, rip through them 1 hex and heal for ?.
      After
      Deal ? physical damage to the current target. If they are below 66% Health, deal true damage instead. If this kills the target, rip through them 1 hex and heal for ?.
  • Ryze

    5gold cost
    • Realm Warp: Shurima rewritten
      Before
      Create a portal to Shurima, summoning a sand tornado that travels across the battlefield, dealing 275 magic damage to enemies hit and knocking them up, Stunning them for 1.25 second. The tornado has a chance to unearth buried treasures and gold as it travels.
      After
      Create a portal to Shurima, summoning a roaming sand tornado that deals 275 magic damage to enemies hit and knocks them up, Stunning them for 1.25 second(s). The tornado has a chance to unearth buried treasures and gold as it travels.
  • Ryze

    5gold cost
    • Damage110 / 200 / 2006125 / 230 / 20061★ / 2★ / 3★
    • Realm Warp: Zaun rewritten
      Before
      Create 8 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 200 magic damage and Wounds, 40% Shreds, and 40% Sunders for 6 seconds. The more gold you have, the more powerful the portals become. 25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius. 50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more. Wound: Reduce healing received by 50% Shred: Reduce Magic Resist Sunder: Reduce Armor
      After
      Create 8 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 230 magic damage and Wounds, 20% Shreds, and 20% Sunders for 6 seconds. The more gold you have, the more powerful the portals become. 25 Gold: +1 portal. Portals fire a rocket that deals 50% damage in a one-hex radius. 50 Gold: Double the portals. Summon 1 additional portals for every 20 Gold more. Wound: Reduce healing received by 50% Shred: Reduce Magic Resist Sunder: Reduce Armor
  • Ryze

    5gold costAdded
  • Ryze

    5gold costAdded
  • Samira

    1gold cost
    • AD percent2 / 2 / 2.11.9 / 1.9 / 21★ / 2★ / 3★
  • Sett

    2gold cost
    • Facebreaker rewritten
      Before
      Grab an enemy from either side and slam them together, knocking them up. Deals 270 magic damage and Stuns them for 1.5 seconds. If only one enemy is grabbed, the damage and Stun duration are increased by 50%. Ionia Bonus: +200 maximum Health
      After
      Grab an enemy from either side and slam them together, knocking them up. Deals 270 magic damage and Stuns them for 1.5 seconds. If only one enemy is grabbed, the damage and Stun duration are increased by 50%. Ionia Bonus: +200 max Health
  • Shen

    4gold cost
    • Mana150170
    • Starting mana7090
    • Self shield amount350 / 450 / 2000300 / 400 / 20001★ / 2★ / 3★
    • Tooltip ionia bonus9 / 9 / 98 / 8 / 81★ / 2★ / 3★
  • Sion

    5gold cost
    • Health1000900
    • Armor6065
    • Magic resist6065
    • Glory in Death rewritten
      Before
      Passive: Upon death, reanimate with 100% Health, decaying at 13% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains 1.5 Attack Speed. Active: Charge towards the most enemies within ? hexes. Deal ? physical damage to any enemies along the way and knock them up, Stunning them for 1.5 seconds.
      After
      Passive: Upon death, reanimate with 100% Health, decaying at 13% maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains 1.5 Attack Speed. Active: Charge towards the most enemies within ? hexes. Deal ? physical damage to any enemies along the way and knock them up, Stunning them for 1.5 seconds.
  • Soraka

    2gold cost
    • Magic damage125 / 185 / 290115 / 165 / 2601★ / 2★ / 3★
  • Swain

    2gold cost
    • Armor5045
    • Magic resist5045
    • Mana70135
    • Starting mana2060
    • Bonus max health375 / 450 / 650325 / 375 / 5501★ / 2★ / 3★
    • Damage per tick35 / 50 / 7525 / 40 / 601★ / 2★ / 3★
    • Demonflare rewritten
      Before
      Transform and gain ? max Health for 5 seconds. While transformed, deal ? magic damage to enemies within 2 hexes every second.
      After
      Transform and gain ? max Health. While transformed, deal ? magic damage to enemies within 2 hexes every second. If already transformed, gain an additional ? max Health and deal 160 magic damage to enemies within.
  • Taliyah

    2gold cost
    • Starting mana020
    • Spell damage160 / 240 / 370180 / 270 / 4101★ / 2★ / 3★
    • Boulder damage125 / 190 / 290110 / 160 / 2401★ / 2★ / 3★
    • Seismic Shove rewritten
      Before
      Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 190 magic damage to the first enemy hit. Active: Deal 240 magic damage to your target and knock them up, Stunning them for 2 seconds.
      After
      Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 160 magic damage to the first enemy hit. Active: Deal 270 magic damage to the current target and knock them up, Stunning them for 2 seconds.
  • Taric

    3gold cost
    • Shield amount550 / 650 / 750500 / 580 / 6801★ / 2★ / 3★
    • Radiance rewritten
      Before
      Gain 650 Shield for 4 seconds. It absorbs damage received by adjacent allies.
      After
      Gain 580 Shield for 4 seconds. It redirects 50% of the damage received by adjacent allies.
  • Vel'Koz

    3gold cost
    • Magic damage230 / 345 / 560250 / 375 / 6001★ / 2★ / 3★
  • Vi

    2gold cost
    • Shield amount325 / 350 / 400350 / 400 / 4501★ / 2★ / 3★
    • Armor shred percent0.4 / 0.4 / 0.40.2 / 0.2 / 0.21★ / 2★ / 3★
    • AD percent2 / 2 / 22.5 / 2.5 / 2.51★ / 2★ / 3★
  • Warwick

    2gold cost
    • Primal Howl rewritten
      Before
      Passive: Attacks heal for 35. Active: Increase the Passive healing by 50% for 2.5 seconds. Then, Stun adjacent enemies for 1.5 seconds.
      After
      Passive: Attacks heal for 35. Active: Gain 100% Attack Speed for 2.5 seconds. Then, Stun adjacent enemies for 1.5 seconds.

Traits (18)

    • Bonus armor at 22520
    • Bonus MR at 22520
    • Bonus armor at 45040
    • Bonus MR at 45040
    • Bonus armor at 69565
    • Bonus MR at 69565
    • Bonus armor at 8240125
    • Bonus MR at 8240125
    • Bonus percent health at 440%45%
    • Bonus percent health at 670%80%
    • Bonus defenses at 53015
    • Bonus defenses at 74035
    • Num elites at 743
    • Bonus defenses at 9100150
    • Percent health damage at 25%8%
    • Shred sunder at 24030
    • Percent health damage at 310%15%
    • Removed4-unit breakpoint
    • Team mana at 62015
    • Added8-unit breakpoint
    • Emblem bonus at 9107.25125.4
    • Number of spirits at 934
    • Tooltip bonus at 93.253.8
    • Damage reduction at 20.660.6
    • Damage reduction at 40.660.6
    • AD at 317%16%
    • AP at 317%16%
    • Health at 3170160
    • Added5-unit breakpoint
    • Added7-unit breakpoint
    • AD at 970%75%
    • AP at 970%75%
    • Health at 9700750
    • Removed6-unit breakpoint
    • Bleed duration at 45%2.5%
    • Added2-unit breakpoint
    • Added4-unit breakpoint
    • Added6-unit breakpoint
    • Ascension strength boost at 90.250.75
    • Bonus AS percent at 945%30%
    • Bonus health percent at 933%20%
    • Removed3-unit breakpoint
    • Removed5-unit breakpoint
    • Removed7-unit breakpoint
    • Bonus damage base at 256
    • Removed3-unit breakpoint
    • Removed5-unit breakpoint
    • Bonus AP at 45045
    • Bonus AP at 8120125
    • Health pct at 820%15%
    • Heal shield increase at 40.60.55

Items (86)

    • Ao e damage reduction2515
    • Description rewritten
      Before
      Heal allies within ? hexes for ?% of their missing Health every ? seconds. They also take ?% less multi-target damage for ? seconds (damage reduction does not stack). Healing: ? Multi-target damage blocked: ? ​​[Aura item]
      After
      Heal allies within ? hexes for ?% of their missing Health every ? seconds. They also take ?% less damage for ? seconds (damage reduction does not stack). Healing: ?
  • Adaptive Implant

    • Overcharge effect increase ratio60%50%
  • Anima Visage

    • Description rewritten
      Before
      Regenerate ?% maximum Health each second.
      After
      Heal ?% max Health every second.
    • AP per interval2025
    • Mana3015
    • Description rewritten
      Before
      Combat start: Grant ? Ability Power every ? seconds.
      After
      Combat start: Gain ? Ability Power every ? seconds in combat.
    • Description rewritten
      Before
      Grant ?% Omnivamp. Once per combat: At ?% Health, gain a ?% maximum Health shield that lasts up to ? seconds. Omnivamp: heal for some of damage dealt
      After
      Gain ?% Omnivamp. Once per combat: At ?% Health, gain a ?% max Health Shield that lasts up to ? seconds. Omnivamp: heal for some of damage dealt
    • Description rewritten
      Before
      Grant ?% Omnivamp. Once per combat at ?% Health, gain a ?% maximum Health shield that lasts up to ? seconds. Omnivamp: heal for some of damage dealt
      After
      Gaing ?% Omnivamp. Once per combat at ?% Health, gain a ?% max Health Shield that lasts up to ? seconds. Omnivamp: heal for some of damage dealt
    • Description rewritten
      Before
      Abilities cost ? less Mana to cast. If the holder gets at least 1 takedown within ? seconds of casting, gain ? Mana. [Unique - only 1 per champion]
      After
      Max mana reduced by ?. If the holder gets a takedown within ? seconds of casting, gain ? Mana. [Unique - only 1 per champion]
    • RecipeTFT_Item_TearOfTheGoddess + TFT_Item_TearOfTheGoddess
    • Description rewritten
      Before
      Abilities cost ? less Mana to cast. If the holder gets at least 1 takedown within ? seconds of casting, gain ? Mana. [Unique - only 1 per champion]
      After
      Max mana reduced by ?. If the holder gets a takedown within ? seconds of casting, gain ? Mana. [Unique - only 1 per champion]
    • Armor7075
    • Crit reduction0.750.5
    • Description rewritten
      Before
      Negates ?% bonus damage from incoming critical strikes. When struck by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
      After
      Negates ?% bonus damage from incoming critical strikes. When struck by any attack, deal ?/?/? magic damage to all adjacent enemies. Cooldown: ? seconds
    • Attack speed5085
    • Description rewritten
      Before
      Once per combat: At ?% Health and again at ?% Health, briefly become untargetable and shed negative effects. Then, gain ?% bonus Attack Speed. This effect stacks. [Unique - only 1 per champion]
      After
      Once per combat: At ?% Health, briefly become untargetable and shed negative effects. Then, heal ?% missing health and gain ?% bonus Attack Speed. [Unique - only 1 per champion]
    • Stats7060
    • Description rewritten
      Before
      Once per combat: At ?% Health, gain a ?% maximum Health shield that lasts up to ? seconds and ? Armor and ? Magic Resist for the rest of combat.
      After
      Once per combat at ?% Health, gain a ?% max Health Shield that lasts ? seconds and gain ? Armor and ? Magic Resist.
    • Chalice AP2018
    • Hex range12
    • RecipeTFT_Item_NegatronCloak + TFT_Item_TearOfTheGoddess
    • Description rewritten
      Before
      Combat start: Grant ? Ability Power to the holder and allies within 1 hex in the same row.
      After
      Combat start: Grant ? Ability Power and ? Mana to the holder and allies within 2 hexes in the same row. ​​[Support item]
    • AP10%15%
    • MR shred5030
    • Magic resist2025
    • Max health regen11.5
    • Description rewritten
      Before
      ?% Shred enemies within ? hexes. When enemies cast an Ability, they are also zapped for magic damage equal to ?% of their maximum Mana. Also, regenerate ?% maximum Health per second. Shred: reduce Magic Resist
      After
      ?% Shred enemies within ? hexes. When enemies cast an Ability, deal magic damage equal to ?% of their maximum Mana. Also, regenerate ?% maximum Health per second. [Direct damage item] Shred: Reduce Magic Resist
    • Description rewritten
      Before
      Grant ?% Omnivamp. ?% of the damage the holder receives is instead dealt over ? seconds as non-lethal damage. [Unique - only 1 per champion] Omnivamp: heal for some of damage dealt
      After
      Gain ?% Omnivamp. ?% of the damage the holder receives is instead dealt over ? seconds as non-lethal damage. [Unique - only 1 per champion] Omnivamp: heal for some of damage dealt
    • Description rewritten
      Before
      Combat Start: Fire a blast of energy at the current target, marking them and dealing ?% of their maximum Health as magic damage. For the next ? seconds, the holder deals ?% increased damage to the marked enemy and ?% increased damage to other enemies. [Unique - only 1 per champion]
      After
      Combat start: Blast the current target for ?% of their max Health as magic damage. For the next ? seconds, deal ?% more damage. Damage dealt to the blasted target is increased to ?%. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Abilities and attacks deal ?% more damage to enemies with more than ? maximum Health.
      After
      Deal ?% more damage to enemies with more than ? maximum Health.
    • Magic resist7565
    • Description rewritten
      Before
      Every ? seconds, regenerate ?% maximum Health.
      After
      Every ? seconds, heal ?% max Health.
    • Magic resist150130
    • Description rewritten
      Before
      Every ? seconds, regenerate ?% maximum Health.
      After
      Every ? seconds, heal ?% max Health.
    • Armor3025
    • Magic resist3025
    • Description rewritten
      Before
      Grants ? Armor and ? Magic Resist for each enemy targeting the holder. Also, regenerate ?% maximum Health each second.
      After
      Gain ? Armor and ? Magic Resist for each enemy targeting the holder. Also, regenerate ?% maximum Health each second.
    • Description rewritten
      Before
      Once per combat: At ?% Health, briefly become untargetable and shed negative effects. Then, gain ?% bonus Attack Speed. [Unique - only 1 per champion]
      After
      Once per combat: At ?% Health, briefly become untargetable and shed negative effects. Then, gain ?% bonus Attack Speed. [Unique - only 1 per champion]
    • AD35%45%
    • AS10%25%
    • Armor reduction percent50%30%
    • Description rewritten
      Before
      Any physical damage dealt ?% Sunders the target for the rest of combat. This effect does not stack. [Unique - only 1 per champion] Sunder: reduce Armor
      After
      Physical damage ?% Sunders the target for the rest of combat. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor
    • Armor2520
    • Description rewritten
      Before
      Enemies who damage the holder are ?% Chilled for ? seconds. After ? Chills from this item, the attacker is Stunned instead, but only once every ? seconds. [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities
      After
      Enemies who damage the holder are ?% Chilled for ? seconds. After ? Chills from this item, the attacker is Stunned instead (Cooldown: ? seconds). [Unique - only 1 per champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities
    • Description rewritten
      Before
      Grant 2 effects: ?% Attack Damage and ? Ability Power.?% Omnivamp. Omnivamp: heal for some of damage dealt
      After
      Gain 2 effects:?% Attack Damage and ? Ability Power.?% Omnivamp. Omnivamp: heal for some of damage dealt
    • Armor3025
    • Magic resist3025
    • Description rewritten
      Before
      Grants ? Armor and ? Magic Resist for each enemy targeting the holder.
      After
      Gain ? Armor and ? Magic Resist for each enemy targeting the holder.
    • Description rewritten
      Before
      Abilities and attacks deal ?% more damage to enemies with more than ? maximum Health.
      After
      Deal ?% more damage to enemies with more than ? maximum Health.
    • Description rewritten
      Before
      Damage from an Ability can critically strike.
      After
      Abilities can critically strike.
    • AP20%10%
    • Description rewritten
      Before
      After damaging a shielded enemy, Abilities and attacks deal ?% more damage for ? seconds.
      After
      After damaging a Shield, deal ?% more damage for ? seconds.
    • Description rewritten
      Before
      Attacks grant ?% bonus Attack Speed. This effect stacks.
      After
      Attacks grant ?% stacking Attack Speed.
    • Description rewritten
      Before
      Attacks grant ?% bonus Attack Speed. This effect stacks.
      After
      Attacks grant ?% stacking Attack Speed.
    • Description rewritten
      Before
      Grant 2 effects: +?% Attack Damage and +? Ability Power.?% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
      After
      Gain 2 effects:?% Attack Damage and ? Ability Power.?% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt
  • Hextech Exoskeleton

    • Percent max HP heal12%15%
    • Description rewritten
      Before
      Mod: Gain ? Armor and Magic Resistance. Every ? seconds, cleanse all negative effects and heal for ?% maximum Health. Overcharge: Each time the holder heals, deal ?% of the heal amount as magic damage to adjacent enemies.
      After
      Mod: Deal ?% more damage. Take ?% less damage. Every ? seconds, heal for ?% maximum Health. Overcharge: You are immune to crowd control, and the heal is increased to ?% maximum Health.
    • Description rewritten
      Before
      Grant ?% Omnivamp, which also heals the lowest percent Health ally. Healing: ? Omnivamp: heal for some of damage dealt
      After
      Gain ?% Omnivamp, which also heals the lowest percent Health ally. Healing: ? Omnivamp: heal for some of damage dealt
    • Description rewritten
      Before
      Grant ?% Omnivamp, which also heals the lowest percent Health ally. Healing: ? Omnivamp: heal for some of damage dealt
      After
      Gain ?% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount. Healing: ?
    • Armor4035
    • Magic resist4035
    • Description rewritten
      Before
      Combat start: If there are no adjacent allies, gain an additional ? Health.
      After
      Combat start: If there are no adjacent allies, gain ? Health.
    • Description rewritten
      Before
      Damage from an Ability can critically strike.
      After
      Abilities can critically strike.
    • AP10%15%
    • MR shred5030
    • Magic resist2025
    • Description rewritten
      Before
      ?% Shred enemies within ? hexes. When enemies cast an Ability, they are also zapped for magic damage equal to ?% of their maximum Mana. Shred: reduce Magic Resist
      After
      ?% Shred enemies within ? hexes. When enemies cast an Ability, deal magic damage equal to ?% of their maximum Mana. Shred: Reduce Magic Resist
    • Description rewritten
      Before
      Damage from an Ability can critically strike.
      After
      Abilities can critically strike.
  • Kayn's Liberation

    • Description rewritten
      Before
      Place on Kayn to free him from Rhaast, permanently improving his Reaping Slash spell to deal bonus damage at the start of combat. [KAYN CONSUMABLE - This item disappears when used and DESTROYS Rhaast's Embrace] [Can only be used during the Planning Phase]
      After
      Place on Kayn to free him from Rhaast, permanently improving his Reaping Slash Ability to deal bonus damage at the start of combat. [KAYN CONSUMABLE - This item disappears when used and DESTROYS Rhaast's Embrace] [Can only be used during the Planning Phase]
    • AD10%15%
    • AS10%25%
    • Armor reduction percent50%30%
    • Description rewritten
      Before
      Any physical damage dealt ?% Sunders the target for ? seconds. This effect does not stack. [Unique - only 1 per champion] Sunder: reduce Armor
      After
      Physical damage ?% Sunders the target for ? seconds. This effect does not stack. [Unique - only 1 per champion] Sunder: Reduce Armor
    • 1 star shield value275200
    • 2 star shield value325250
    • 3 star shield value375250
    • Hex range12
    • Shield duration8%20%
    • RecipeTFT_Item_ChainVest + TFT_Item_NeedlesslyLargeRod
    • Description rewritten
      Before
      Combat start: Shields the holder and allies within ? hexes in the same row for ?/?/? damage for ? seconds.
      After
      Combat start: The holder and allies within ? hexes in the same row gain a ? Shield, ? Armor, and ? Magic Resist for ? seconds. ​​[Support item]
    • Description rewritten
      Before
      Once per combat: After casting an Ability, restore ? Mana over ? seconds. [Unique - only 1 per champion]
      After
      After casting the first time in combat, gain ? Mana over ? seconds. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ?
      After
      Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ? [Unique - only 1 per champion]
    • Description rewritten
      Before
      Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ?
      After
      Grants ? Armor, ? Magic Resist, and ? Health when taking damage, stacking up to ? times. At full stacks, grant ? gold. Gold generated this game: ? [Unique - only 1 per champion]
    • Description rewritten
      Before
      Damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
      After
      Ability damage deals ?% Burn and ?% Wound to enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
    • Description rewritten
      Before
      Damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
      After
      Ability damage deals ?% Burn and ?% Wound to enemies for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
    • Bonus damage per gold0.010.01
    • Gold limit6050
    • Health500250
    • Description rewritten
      Before
      Once per combat: If the holder is alive after ? seconds of combat, grant 1 gold per ? living allies, and each living ally deals ?% more damage per gold in your bank (up to ? gold). Gold generated this game: ?
      After
      If the holder is alive after ? seconds of combat, gain 1 gold per ? living allies and grant living allies ?% bonus damage. ​​[Support item]
    • Health600250
    • Description rewritten
      Before
      If the holder is alive after ? seconds of combat, your units deal ?% + ?% more damage per gold you have (maximum ? gold). For every ? units alive when this happens, gain 1 gold.
      After
      If the holder is alive after ? seconds of combat, gain 1 gold per ? living allies and grant living allies ?% bonus damage. ​​[Support item]
    • Duration5%15%
    • Shred5030
    • Description rewritten
      Before
      Attacks and Abilities ?% Shred and ?% Sunder enemies for ? seconds. [Unique - only 1 per champion] Shred: reduce Magic Resist Sunder: reduce Armor
      After
      Damage dealt ?% Shreds and ?% Sunders enemies for ? seconds. Your team gains ?% Attack Damage and ? Ability Power. ​​[Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor
    • Stats2520
    • Description rewritten
      Before
      Once per combat: At ?% Health, gain a ?% maximum Health shield that lasts up to ? seconds and ? Armor and ? Magic Resist for the rest of combat.
      After
      Once per combat at ?% Health, gain a ?% max Health Shield that lasts ? seconds and gain ? Armor and ? Magic Resist.
    • Description rewritten
      Before
      Combat start: Grant immunity to crowd control for ? seconds. [Unique - only 1 per champion]
      After
      Combat start: Gain immunity to crowd control for ? seconds. [Unique - only 1 per champion]
    • Description rewritten
      Before
      Combat start: Grant immunity to crowd control for ? seconds. [Unique - only 1 per champion]
      After
      Combat start: Gain immunity to crowd control for ? seconds. [Unique - only 1 per champion]
    • Bonus defense4030
    • Health150250
    • Description rewritten
      Before
      Combat start: Grant ? Armor and ? Magic Resistance to the holder and their adjacent allies.
      After
      Combat start: Grant ? Armor and ? Magic Resistance to the holder and adjacent allies. ​​[Support item]
    • AS55%35%
    • Description rewritten
      Before
      Grant ? bonus Attack Range and your attacks cannot miss.
      After
      Deal ?% bonus damage. Gain ? bonus Attack Range.
    • AS125%70%
    • Description rewritten
      Before
      Grant ? bonus Attack Range and your attacks cannot miss.
      After
      Deal ?% bonus damage. Gain ? bonus Attack Range.
    • Ao e damage reduction2510
    • Description rewritten
      Before
      Heal allies within 1 hex for ?% of their missing Health every ? seconds. They also take ?% less multi-target damage for ? seconds (damage reduction does not stack). Healing: ? Multi-target damage blocked: ? ​​[Aura item]
      After
      Heal allies within 1 hex for ?% of their missing Health every ? seconds. They also take ?% less damage for ? seconds (damage reduction does not stack). Healing: ?
  • Reforger

    • Description rewritten
      Before
      Use on a champion to unequip all items and randomly transform them into different new ones. [Same quality: Reforging will grant a new item of a similar type and quality. Cannot be used on champions in combat, or on Tactician's Crown. Consumable - This item disappears when used.]
      After
      Unequip all items and randomly transform them into new ones of a similar type and quality. [Consumable - This item disappears when used.]
  • Robotic Arm

    • Overcharge percent bonus damage50%25%
    • Description rewritten
      Before
      Mod: Attacks have a ?% chance to trigger ? additional attack. Overcharge: Attacks deal ?% Attack Damage as bonus true damage.
      After
      Mod: Attacks have a ?% chance to trigger ? additional attack. Overcharge: Attacks and abilities deal ?% Attack Damage as bonus true damage.
    • Armor120140
    • Crit reduction10.7
    • Description rewritten
      Before
      Negates all bonus damage from incoming critical strikes. When struck by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
      After
      Negates ?% bonus damage from incoming critical strikes. When struck by any attack, deal ?/?/? magic damage to all adjacent enemies. Cooldown: ? seconds
    • AD30%35%
    • Description rewritten
      Before
      Attacks fire a bolt at a nearby enemy, dealing ?% Attack Damage as physical damage.
      After
      Attacks fire a bolt at a nearby enemy, dealing ?% Attack Damage as physical damage.
  • Shimmer Injector

    • Attack speed0.250.35
    • Overcharge attack speed increase ratio4%2%
    • Overcharge percent max health heal100%80%
    • Description rewritten
      Before
      Mod: Gain ?% Attack Speed. The first time you would be reduced to ? Health, increase the Attack Speed bonus by ?% and heal for ?% maximum Health. Overcharge: Instead increase the Attack Speed bonus by ?% and heal for ?% maximum Health.
      After
      Mod: Gain ?% Attack Speed. The first time you would be reduced to ? Health, increase the Attack Speed bonus by ?% and heal for ?% maximum Health. Overcharge: Instead increase the Attack Speed bonus by ?% and heal for ?% maximum Health.
    • Duration6%4%
    • Shred percent140%20%
    • Shred percent250%30%
    • Shred percent370%50%
    • RecipeTFT_Item_ChainVest + TFT_Item_SparringGloves
    • Description rewritten
      Before
      Combat start: Shoot a beam that ?% Mana Reaves enemies. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast
      After
      Combat start: Shoot a beam that ?% Mana Reaves enemies. Your team gains ? Health. ​​[Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast
    • Description rewritten
      Before
      Grant ? bonus Attack Range. Attacks and Abilities deal ?% increased damage for each hex between the holder and their target.
      After
      Gain ? Attack Range. Damage is increasedy by ?% for each hex between the holder and their target.
    • AD25%30%
    • Mana3015
    • Description rewritten
      Before
      Attacks restore ? additional Mana.
      After
      Attacks grant ? bonus Mana.
    • AD10%15%
    • Mana3015
    • Description rewritten
      Before
      Attacks restore ? additional Mana.
      After
      Attacks grant ? bonus Mana.
    • AS10%20%
    • MR shred5030
    • Description rewritten
      Before
      Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds. Shred: reduce Magic Resist
      After
      Every 3rd attack deals ? magic damage and ?% Shreds ? enemies for ? seconds. Shred: Reduce Magic Resist
    • AP40%50%
    • AS10%20%
    • Damage6570
    • MR shred5030
    • Description rewritten
      Before
      Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds. Shred: reduce Magic Resist
      After
      Every 3rd attack deals ? magic damage and ?% Shreds ? enemies for ? seconds. Shred: Reduce Magic Resist
    • Description rewritten
      Before
      Every ? seconds, an enemy within ? hexes is ?% Burned and ?% Wounded for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
      After
      Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received
    • Description rewritten
      Before
      Every ? seconds, an enemy within ? hexes is ?% Burned and ?% Wounded for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received
      After
      Every ? seconds, deal ?% Burn and ?% Wound to an enemy within ? hexes for ? seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received
    • Bonus resists at stack cap2520
    • Description rewritten
      Before
      Grants ?% Attack Damage and ? Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, grant ? Armor and ? Magic Resist.
      After
      Gain ?% Attack Damage and ? Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ? Armor and ? Magic Resist.
    • Bonus resists at stack cap6050
    • Description rewritten
      Before
      Grant ?% Attack Damage and ? Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ? Armor and ? Magic Resist.
      After
      Gain ?% Attack Damage and ? Ability Power when attacking or taking damage, stacking up to ? times. At full stacks, gain ? Armor and ? Magic Resist.
    • Description rewritten
      Before
      Summon a clone with ?% maximum Health and ?% increased maximum Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]
      After
      Summon a clone with ?% max Health and +?% max Mana. You cannot equip items to the clone. The clone benefits from active traits [Unique - only 1 per champion]
  • Unstable Chemtank

    • Bonus max health percent33%30%
    • Explosion max health percent30%25%
    • Description rewritten
      Before
      Mod: Gain ?% maximum Health and explode on death, dealing ?% of your maximum Health as magic damage to enemies within ? hexes. Overcharge: Explosion deals ?% of your maximum Health as magic damage to enemies within ? hexes instead.
      After
      Mod: Gain ?% maximum Health and explode on death, dealing ?% of your maximum Health as magic damage to enemies within ? hexes. Overcharge: Explosion radius is increased to ? hexes.
    • AP per interval3035
    • Mana3015
    • Description rewritten
      Before
      Combat start: Gain ? Ability Power every ? seconds.
      After
      Combat start: Gain ? Ability Power every ? seconds in combat.
  • Virulent Bioware

    • Damage increase percent20%18%
    • Overcharge plague max health dps0.050.04
    • Plague duration4%5%
    • Description rewritten
      Before
      Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take ?% more damage for ? seconds. Overcharge: Plague duration is ? seconds and plague deals ?% maximum Health magic damage per second.
      After
      Mod: For ? seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take ?% more damage for ? seconds. Overcharge: Plague duration increases to ? seconds and plague deals ?% of the target's maximum Health per second as magic damage.
    • AP40%30%
    • Description rewritten
      Before
      After damaging a shielded enemy, Abilities and attacks deal ?% more damage for ? seconds.
      After
      After damaging a Shield, deal ?% more damage for ? seconds.
    • Attack speed1525
    • Hex range12
    • RecipeTFT_Item_BFSword + TFT_Item_GiantsBelt
    • Description rewritten
      Before
      Combat start: Grant ?% Attack Speed to the holder and allies within 1 hex in the same row.
      After
      Combat start: Grant ?% Attack Speed to the holder and allies within 2 hexes in the same row. ​​[Support item]
    • Description rewritten
      Before
      Damage from an Ability can critically strike.
      After
      Abilities can critically strike.
    • Health150250
    • RecipeTFT_Item_GiantsBelt + TFT_Item_NegatronCloak
    • Description rewritten
      Before
      Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. [Ignores crowd control immunity.] [Unique - only 1 per champion]
      After
      Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for ? seconds. Your team gains ?% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion]
    • AP45%50%
    • Description rewritten
      Before
      Once per combat: At ?% Health, become invulnerable and untargetable for ? seconds. [Unique - only 1 per champion]
      After
      Once per combat at ?% Health, become invulnerable and untargetable for ? seconds. [Unique - only 1 per champion]
    • Health150250
    • Description rewritten
      Before
      Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter
      After
      Combat start: Summon a large Voidspawn that forces nearby enemies to attack it. ​​[Support item]

All TFT patches · All sets · Set 9: Runeterra Reforged