TFT Patch 26.03

Also numbered 16.4 in Riot’s own TFT patch numbering

Set 16: Lore & Legends · 4 February 2026

52 changes against patch 26.02, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (24)

  • Aatrox

    5gold cost
    • Health9001000
    • Mana3020
    • AD damage95 / 200 / 240095 / 185 / 24001★ / 2★ / 3★
  • Ambessa

    4gold cost
    • Damage falloff1 / 1 / 10.8 / 0.8 / 0.81★ / 2★ / 3★
    • Lacerate rewritten
      Before
      Swipe and dash around target, dealing ? physical damage to enemies in the path. Then slam chains on target, dealing ? physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
      After
      Swipe and dash around target, dealing ? physical damage to enemies in the path. Then slam chains on target, dealing ? physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 80% damage. The slam deals 40% more damage to Tanks.
  • Aurelion Sol

    5gold cost
    • Mana7585
    • Starting mana250
    • Stardust threshold6475 / 475 / 475550 / 550 / 5501★ / 2★ / 3★
    • Stardust threshold7750 / 750 / 750800 / 800 / 8001★ / 2★ / 3★
    • Stardust threshold81543 / 1543 / 15431444 / 1444 / 14441★ / 2★ / 3★
  • Bard

    2gold cost
    • Damage120 / 170 / 240130 / 185 / 2551★ / 2★ / 3★
  • Darius

    3gold cost
    • Physical damage per second15 / 25 / 4012 / 18 / 301★ / 2★ / 3★
    • Bleed duration4 / 4 / 45 / 5 / 51★ / 2★ / 3★
  • Draven

    3gold cost
    • Attack damage5358
  • Fizz

    4gold cost
    • Mana2010
    • Playful Trickster rewritten
      Before
      Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 115 magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal ? bonus magic damage on hit.
      After
      Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 115 magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal ? bonus magic damage on hit.
  • Gwen

    3gold cost
    • Damage45 / 68 / 10550 / 75 / 1201★ / 2★ / 3★
    • Secondary magic damage20 / 30 / 5025 / 35 / 601★ / 2★ / 3★
  • Jhin

    1gold cost
    • AD damage135 / 200 / 300145 / 215 / 3251★ / 2★ / 3★
  • Jinx

    3gold cost
    • AD damage65 / 100 / 15550 / 75 / 1251★ / 2★ / 3★
  • Kindred

    5gold cost
    • Lamb's Respite rewritten
      Before
      Dash, then create a 2-hex radius zone for 2.5 seconds that shields allies within for 750 health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals ? physical damage. When the zone ends, heal all allies for 0.08 of damage dealt while it was up and dash away.
      After
      Dash, then create a 2-hex radius zone for 2.5 seconds that shields allies within for 750 health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals ? physical damage. When the zone ends, heal all allies for 0.08 of damage dealt while it was up and dash away.
  • Leona

    3gold cost
    • Solar Flare rewritten
      Before
      Passive: Reduce instances of incoming damage by ?. Your strong Leona grants your strongest Diana 4 Ability Power every second she survives. Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 120 magic damage. Wound and 1% Burn them for 4 seconds.
      After
      Passive: Reduce instances of incoming damage by ?. Your strongest Leona grants your strongest Diana 4 Ability Power every second she survives. Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 120 magic damage. Wound and 1% Burn them for 4 seconds.
  • Lissandra

    4gold cost
    • Target damage275 / 415 / 2800315 / 475 / 28001★ / 2★ / 3★
  • Mel

    5gold cost
    • Starting mana030
    • Passive damage40 / 60 / 9065 / 100 / 1501★ / 2★ / 3★
  • Miss Fortune

    4gold cost
    • AD damage145 / 220 / 3000230 / 345 / 30001★ / 2★ / 3★
    • Percent damage of secondary waves0.65 / 0.65 / 10.4 / 0.4 / 0.81★ / 2★ / 3★
  • Orianna

    2gold cost
    • Shield80 / 120 / 20060 / 90 / 1301★ / 2★ / 3★
  • Ornn

    5gold cost
    • Slow duration3 / 3 / 35 / 5 / 51★ / 2★ / 3★
  • Rift Herald

    4gold cost
    • Bonus health350 / 450 / 2000300 / 425 / 20001★ / 2★ / 3★
  • Sona

    1gold cost
    • Heal amount40 / 50 / 8030 / 40 / 651★ / 2★ / 3★
  • Sylas

    5gold cost
    • Jarvan damage100 / 180 / 1000120 / 200 / 10001★ / 2★ / 3★
    • Garen damage670 / 1000 / 99999700 / 1050 / 999991★ / 2★ / 3★
  • T-Hex

    5gold cost
    • AD damage145 / 250 / 2000160 / 265 / 20001★ / 2★ / 3★
    • Laser falloff per target0.25 / 0.25 / 0.250.35 / 0.35 / 0.351★ / 2★ / 3★
    • Laser falloff cap0.75 / 0.75 / 0.750.8 / 0.8 / 0.81★ / 2★ / 3★
    • Missile damage mult0.25 / 0.25 / 0.250.2 / 0.2 / 0.21★ / 2★ / 3★
  • Tristana

    2gold cost
    • AD damage250 / 375 / 565250 / 375 / 6001★ / 2★ / 3★
  • Xin Zhao

    2gold cost
    • Heal95 / 135 / 170105 / 145 / 2001★ / 2★ / 3★
  • Yunara

    4gold cost
    • Attack speed0.75 / 0.75 / 30.65 / 0.65 / 31★ / 2★ / 3★

Traits (6)

    • Flat health per item1 star at 1250350
    • Flat health per item2 star at 1450600
    • Ad1 at 11520
    • Ad2 at 12530
    • Amp1 at 11012
    • Amp2 at 11820
    • Crit1 at 13040
    • Crit2 at 16070
    • Vamp1 at 11520
    • Vamp2 at 12530
    • Blades percent chance at 535%38%
    • Blades percent chance at 740%45%
    • Description rewritten
      Before
      Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path. ? (?) ?% Shield, ?% (?) ?% Shield, ?% (?) ?% Shield, ?%
      After
      Ionians gain Shield, Attack Damage, and Ability Power. Each game, they walk a different path. ? (?) Gain a benefit that changes each game (?) Gain a benefit that changes each game (?) Gain a benefit that changes each game
    • Bonus stardust per one star at 10.20.25
    • Bonus stardust per two star at 10.330.3
    • Mana reduction at 12010
    • Omnivamp to AD ratio at 11%1.5%
    • Description rewritten
      Before
      Aatrox gains Attack Damage equal to his Omnivamp. On first death, he becomes briefly untargetable and heals back to full Health over ? seconds. Afterwards, he reduces his maximum Mana by ? and gains ?% Durability.
      After
      Aatrox gains Attack Damage equal to ?% of his Omnivamp. On first death, he becomes briefly untargetable and heals back to full Health over ? seconds. Afterwards, he reduces his maximum Mana by ? and gains ?% Durability.

Items (22)

All TFT patches · All sets · Set 16: Lore & Legends