TFT Patch 26.02

Also numbered 16.3 in Riot’s own TFT patch numbering

Set 16: Lore & Legends · 22 January 2026

101 changes against patch 26.01, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Champions (51)

  • Aatrox

    5gold cost
    • AD damage85 / 170 / 240095 / 200 / 24001★ / 2★ / 3★
  • Ambessa

    4gold cost
    • Slam damage multiplier2.75 / 2.75 / 2.753.15 / 3.15 / 3.151★ / 2★ / 3★
  • Anivia

    1gold cost
    • Attack speed0.70.75
  • Annie

    5gold cost
    • Mana170160
    • Mana cost reduction150 / 150 / 150140 / 140 / 1401★ / 2★ / 3★
  • Ashe

    2gold cost
    • AP damage15 / 25 / 3520 / 30 / 401★ / 2★ / 3★
    • AD damage125 / 185 / 290135 / 195 / 3001★ / 2★ / 3★
  • Aurelion Sol

    5gold cost
    • Mana9075
    • Starting mana2025
    • Damage350 / 615 / 5000480 / 800 / 50001★ / 2★ / 3★
    • Threshold1 damage50 / 75 / 1000100 / 150 / 10001★ / 2★ / 3★
    • Threshold4 knockup duration2 / 2 / 21.5 / 1.5 / 1.51★ / 2★ / 3★
    • Threshold7 damage1000 / 1500 / 9999500 / 750 / 99991★ / 2★ / 3★
    • Stardust threshold115 / 15 / 1525 / 25 / 251★ / 2★ / 3★
    • Stardust threshold3100 / 100 / 100140 / 140 / 1401★ / 2★ / 3★
    • Stardust threshold4175 / 175 / 175200 / 200 / 2001★ / 2★ / 3★
    • Stardust threshold5250 / 250 / 250300 / 300 / 3001★ / 2★ / 3★
    • Stardust threshold6400 / 400 / 400475 / 475 / 4751★ / 2★ / 3★
    • Stardust threshold7700 / 700 / 700750 / 750 / 7501★ / 2★ / 3★
    • Stardust threshold81988 / 1988 / 19881543 / 1543 / 15431★ / 2★ / 3★
    • The Skies Descend rewritten
      Before
      Passive: After dealing ability damage to an enemy, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: ?) Active: Crash a star on target, dealing 615 magic damage in a 2 hex radius. Stardust Upgrades: 15: Create a shockwave that deals 75 additional magic damage in a 3 Hex radius.15: Create a shockwave that deals 75 additional magic damage in a 3 Hex radius. 60: The star crash deals 15% more damage.60: The star crash deals 15% more damage. 100: Shockwave increases to a 4 hex radius.100: Shockwave increases to a 4 hex radius. 175: Knock up targets in the star crash for 2 seconds.175: Knock up targets in the star crash for 2 seconds. 250: Shockwave increases to 10 radius.250: Shockwave increases to 10 radius. 400: The star crash deals 33% bonus true damage.400: The star crash deals 33% bonus true damage. 700: Also call down a meteor storm that deals 1500 magic damage split between living enemies.700: Also call down a meteor storm that deals 1500 magic damage split between living enemies. 1988: Summon a black hole at the epicenter, instantly killing enemies within.1988: Summon a black hole at the epicenter, instantly killing enemies within.
      After
      Passive: For every 250 ability damage dealt to enemies in player combat, gain Stardust. Stardust makes The Skies Descend more powerful. (Current Stardust: ?) Active: Crash a star on target, dealing 800 magic damage in a 2 hex radius. Stardust Upgrades: 25: Create a shockwave that deals 150 additional magic damage in a 3 Hex radius.25: Create a shockwave that deals 150 additional magic damage in a 3 Hex radius. 60: The star crash deals 15% more damage.60: The star crash deals 15% more damage. 140: Shockwave increases to a 4 hex radius.140: Shockwave increases to a 4 hex radius. 200: Knock up targets in the star crash for 1.5 seconds.200: Knock up targets in the star crash for 1.5 seconds. 300: Shockwave increases to 10 radius.300: Shockwave increases to 10 radius. 475: The star crash deals 33% bonus true damage.475: The star crash deals 33% bonus true damage. 750: Also call down a meteor storm that deals 750 magic damage split between living enemies.750: Also call down a meteor storm that deals 750 magic damage split between living enemies. 1543: Summon a black hole at the epicenter, instantly killing enemies within.1543: Summon a black hole at the epicenter, instantly killing enemies within.
  • Bard

    2gold cost
    • Damage115 / 155 / 220120 / 170 / 2401★ / 2★ / 3★
  • Baron Nashor

    5gold cost
    • Acid percent damage0.5 / 0.5 / 0.50.4 / 0.45 / 0.51★ / 2★ / 3★
  • Bel'Veth

    4gold cost
    • Endless Banquet rewritten
      Before
      Passive: On takedown, gain 100% stacking Attack Speed that decays over 3 seconds. Active: Deal ? physical damage in a 2 hex radius and transform for the rest of combat. While transformed, gain ? Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 25 bonus true damage, increased by 5 for each time the same enemy is hit.
      After
      Passive: On takedown, gain 100% Attack Speed that decays over 3 seconds. Active: Deal ? physical damage in a 2 hex radius and transform for the rest of combat. While transformed, gain ? Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 25 bonus true damage, increased by 5 for each time the same enemy is hit.
  • Braum

    4gold cost
    • Mana120105
  • Briar

    1gold cost
    • Decaying attack speed3 / 3 / 33 / 3 / 3.51★ / 2★ / 3★
  • Darius

    3gold cost
    • Mana7565
    • Starting mana1520
    • Percent maximum health healing0.1 / 0.1 / 0.10.15 / 0.15 / 0.151★ / 2★ / 3★
  • Diana

    4gold cost
    • Attack damage4535
    • Shield200 / 250 / 300100 / 175 / 3001★ / 2★ / 3★
    • Target damage165 / 250 / 500125 / 190 / 6001★ / 2★ / 3★
    • Secondary damage150 / 225 / 1350140 / 210 / 13501★ / 2★ / 3★
    • Lunar Rush rewritten
      Before
      Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%. Active: Gain 250 Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing ? magic damage. Then, dash to all Moonlit enemies, dealing 225 magic damage to them.
      After
      Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%. Active: Gain 175 Shield. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing ? magic damage. Then, dash to all Moonlit enemies, dealing 210 magic damage to them.
  • Draven

    3gold cost
    • Attack damage4553
    • AD damage140 / 210 / 350120 / 170 / 2901★ / 2★ / 3★
  • Ekko

    2gold cost
    • Armor5045
    • Magic resist5045
  • Fizz

    4gold cost
    • Damage110 / 165 / 45075 / 115 / 4501★ / 2★ / 3★
    • Damage on hit80 / 120 / 60050 / 75 / 6001★ / 2★ / 3★
    • AS boost0.5 / 0.5 / 0.51 / 1 / 11★ / 2★ / 3★
  • Galio

    5gold cost
    • Active MR damage4 / 6.75 / 503.5 / 5.25 / 501★ / 2★ / 3★
    • Inspirational Might rewritten
      Before
      Passive: Every 3rd attack deals ? magic damage in a circle around the target. Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 600 Shield for 4 seconds. Then crash down, dealing ? bonus magic damage to all enemies with 2 hexes.
      After
      Passive: Every 3rd attack deals ? magic damage in a circle around the target. Active: Dash into the largest group of units and inspire all allies within 2 hexes, granting them 600 Shield for 4 seconds. Then crash down, dealing ? bonus magic damage to all enemies with 2 hexes.
  • Garen

    4gold cost
    • AP heal300 / 350 / 1200250 / 300 / 12001★ / 2★ / 3★
  • Graves

    2gold cost
    • Health750700
    • Attack damage5550
  • Jhin

    1gold cost
    • Attack damage4844
    • AD damage125 / 190 / 280135 / 200 / 3001★ / 2★ / 3★
    • Curtain Call rewritten
      Before
      For the next 4 attacks, gain infinite range and replace attacks with a cannon shot. Cannon shots deal ? physical damage. The 4th shot deals 144% more damage.
      After
      For the next 4 attacks, set Attack Speed to 1, gain infinite range and replace attacks with a cannon shot. Cannon shots deal ? physical damage. The 4th shot deals 144% more damage.
  • Jinx

    3gold cost
    • AD damage42 / 63 / 11065 / 100 / 1551★ / 2★ / 3★
  • Kai'Sa

    4gold cost
    • AD damage38 / 57 / 13539 / 63 / 1501★ / 2★ / 3★
  • Kalista

    4gold cost
    • Attack speed0.80.85
    • Mana7065
    • Number of enemies3 / 3 / 34 / 4 / 41★ / 2★ / 3★
  • Kindred

    5gold cost
    • Lamb's Respite rewritten
      Before
      Dash, then create a 2-hex radius zone for 2.5 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals ? physical damage. When the zone ends, heal all allies for 0.08 of damage dealt while it was up and dash away.
      After
      Dash, then create a 2-hex radius zone for 2.5 seconds that shields allies within for 750 health for the zone's duration. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals ? physical damage. When the zone ends, heal all allies for 0.08 of damage dealt while it was up and dash away.
  • Kobuko & Yuumi

    3gold cost
    • Self heal AP100 / 140 / 200180 / 240 / 3001★ / 2★ / 3★
    • Self heal health percent0.08 / 0.08 / 0.080.12 / 0.12 / 0.121★ / 2★ / 3★
  • LeBlanc

    3gold cost
    • Damage270 / 405 / 630300 / 450 / 7001★ / 2★ / 3★
    • Secondary damage150 / 225 / 350180 / 270 / 4501★ / 2★ / 3★
  • Leona

    3gold cost
    • Solar Flare rewritten
      Before
      Passive: Reduce instances of incoming damage by ?. Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 120 magic damage. Wound and 1% Burn them for 4 seconds.
      After
      Passive: Reduce instances of incoming damage by ?. Your strong Leona grants your strongest Diana 4 Ability Power every second she survives. Active: Call down sun beams on the 3 nearest enemies, Stunning them for 1 second and dealing 120 magic damage. Wound and 1% Burn them for 4 seconds.
  • Lucian & Senna

    5gold cost
    • The Culling rewritten
      Before
      Fire 12 shots towards target. Each shot explodes on the first enemy hit, dealing ? physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.
      After
      Fire 12 shots towards target. Each shot explodes on the first enemy hit, dealing ? physical damage to all nearby enemies.
  • Malzahar

    3gold cost
    • Damage27 / 40 / 6529 / 43 / 681★ / 2★ / 3★
  • Mel

    5gold cost
    • Target damage900 / 1500 / 100001000 / 1500 / 100001★ / 2★ / 3★
  • Miss Fortune

    4gold cost
    • AD damage130 / 200 / 3000145 / 220 / 30001★ / 2★ / 3★
  • Qiyana

    1gold cost
    • AD damage160 / 240 / 360160 / 240 / 4001★ / 2★ / 3★
  • Sejuani

    3gold cost
    • Shield475 / 525 / 625525 / 575 / 6751★ / 2★ / 3★
  • Seraphine

    4gold cost
    • Damage per crystal25 / 40 / 20035 / 55 / 3001★ / 2★ / 3★
    • Big cast heal60 / 90 / 40040 / 80 / 4001★ / 2★ / 3★
  • Shyvana

    5gold cost
    • Mana4030
    • Fire damaget AD damage per second165 / 250 / 12345185 / 275 / 123451★ / 2★ / 3★
    • Spell duration3.5 / 3.5 / 3.53 / 3 / 31★ / 2★ / 3★
  • Singed

    4gold cost
    • Heal per second12 / 65 / 50015 / 80 / 5001★ / 2★ / 3★
    • Mana percent AS10 / 10 / 105 / 5 / 51★ / 2★ / 3★
  • Skarner

    4gold cost
    • Impale duration2 / 2.25 / 81.5 / 1.75 / 81★ / 2★ / 3★
  • Sylas

    5gold cost
    • Armor7080
    • Magic resist7080
  • T-Hex

    5gold cost
    • Attack damage7585
    • Armor7080
    • Magic resist7080
    • Percent health shield0.2 / 0.2 / 0.20.1 / 0.1 / 0.11★ / 2★ / 3★
    • AD damage135 / 240 / 2000145 / 250 / 20001★ / 2★ / 3★
    • Laser falloff per target0.18 / 0.18 / 0.180.25 / 0.25 / 0.251★ / 2★ / 3★
    • Laser falloff cap0.55 / 0.55 / 0.550.75 / 0.75 / 0.751★ / 2★ / 3★
    • Missile damage mult0.3 / 0.3 / 0.30.25 / 0.25 / 0.251★ / 2★ / 3★
  • Taric

    4gold cost
    • Starlight's Touch rewritten
      Before
      Passive: All allies gain 20 Magic Resist. Once per combat after dropping below 35% max Health, gain 90% Durability for 2 seconds. Active: Gain ? Shield and grant the 2 lowest Health allies 150 Shield for 4 seconds. The next 2 attacks deal ? bonus magic damage.
      After
      Passive: All allies gain 20 Magic Resist. Once per combat after dropping below 35% max Health, restore 700 health over 2 seconds. Active: Gain ? Shield and grant the 2 lowest Health allies 150 Shield for 4 seconds. The next 2 attacks deal ? bonus magic damage.
  • Teemo

    2gold cost
    • Primary damage130 / 200 / 300130 / 200 / 3301★ / 2★ / 3★
    • Damage per second35 / 55 / 8535 / 55 / 1001★ / 2★ / 3★
  • Thresh

    5gold cost
    • Health drain soul breakpoint20 / 20 / 2015 / 15 / 151★ / 2★ / 3★
    • Health drain percent heal0.5 / 0.5 / 0.50.75 / 0.75 / 0.751★ / 2★ / 3★
  • Tryndamere

    2gold cost
    • AD damage120 / 180 / 270110 / 160 / 2351★ / 2★ / 3★
    • Dr0.25 / 0.25 / 0.250.15 / 0.15 / 0.151★ / 2★ / 3★
  • Twisted Fate

    2gold cost
    • Bonus AP damage40 / 60 / 9050 / 75 / 1151★ / 2★ / 3★
  • Veigar

    4gold cost
    • Damage66 / 99 / 19962 / 93 / 1991★ / 2★ / 3★
  • Xerath

    5gold cost
    • Xerath charm extra blasts4 / 4 / 43 / 3 / 31★ / 2★ / 3★
  • Yunara

    4gold cost
    • AD damage85 / 130 / 45080 / 120 / 4251★ / 2★ / 3★
    • Damage reduction per enemy hit0.7 / 0.7 / 0.30.75 / 0.75 / 0.31★ / 2★ / 3★
  • Ziggs

    5gold cost
    • Attack speed0.850.9
    • Mana160140
    • Ba percent AP30 / 50 / 50040 / 65 / 5001★ / 2★ / 3★
  • Zoe

    3gold cost
    • Damage300 / 450 / 700330 / 500 / 7701★ / 2★ / 3★

Traits (15)

    • Serpents per takedown at 321
    • Serpents per takedown at 521
    • Serpents per takedown at 721
    • Serpents per takedown at 1021
  • Chosen Wolves

    • Ambessa bonus AD at 20.30.4
    • Wolf damage at 20.250.3
    • Damage at 1100333
    • Damage at 2100333
    • Damage at 3100333
  • Dragonguards

    • Description rewritten
      Before
      When Jarvan casts, Shyvana gains ?% of the Shield. When Shyvana casts, Jarvan jumps in and deals ?% of his Armor and Magic Resist as magic damage in a 2-hex radius.
      After
      When Jarvan casts, Shyvana gains ?% of the Shield. When Shyvana casts, Jarvan jumps in and deals ?/?/?/?% of his Armor and Magic Resist as magic damage in a 2-hex radius.
    • Percent damage mult at 13.5%3.3%
    • Mana1 at 132
    • Mana2 at 164
    • Mana3 at 1125
    • Generosity adap at 31810
    • Spirit adap at 343
    • Spirit health at 30.20.25
    • Transcendence3 star buff at 30.51
    • Transcendence magic damage at 30.220.2
    • Generosity adap at 53025
    • Spirit health at 50.250.3
    • Transcendence3 star buff at 50.51
    • Transcendence magic damage at 50.280.25
    • Spirit adap at 745
    • Transcendence3 star buff at 70.51
    • Transcendence magic damage at 70.330.3
    • Transcendence3 star buff at 100.51
    • Base dr at 60.250.26
    • Increased dr at 60.330.36
  • Poison Pals

    • Description rewritten
      Before
      Every ? seconds, Teemo fires a dart at Singed's current target, dealing ?% damage. When an enemy poisoned by Teemo dies, Singed gains Move Speed and ?% Ability Power.
      After
      Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons and Teemo's damage grants Singed ramping Ability Power. Gain a Teemo after each player combat.
    • Description rewritten
      Before
      Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability. Your strongest Soulbound pair grants bonuses to your team. While Senna is out, all allies gain ?% Damage Reduction. While Lucian is out, all allies gain ?% Damage Amp.
      After
      Lucian and Senna fight together, swapping when either casts. Each champion has a unique ability. Your strongest Soulbound pair grants bonuses to your team while they survive. While Senna is out, all allies gain ?% Damage Reduction. While Lucian is out, all allies gain ?% Damage Amp.
  • Timewinders

    • Description rewritten
      Before
      (?) Every ? casts, Ekko stores ? XP for the Chronokeeper trait. (?) AND enemies within Ekko's Parallel Convergence zone take damage from Zilean's Time Bombs ?% faster. Total Chronokeeper Stored XP: ?
      After
      After every combat Ekko participates in, gain ?XP. After 3-starring Ekko, gain a Zilean. Ekko's empowered attacks echo for ?% of the original damage to all enemies taking damage from your strongest Zilean.
    • Shimmer fuse durability at 30.10.15
    • Max health heal at 50.250.3
    • Shimmer fuse durability at 50.10.15
    • Max health heal at 70.250.3
    • Shimmer fuse durability at 70.10.15

Items (35)

All TFT patches · All sets · Set 16: Lore & Legends