Set 10 Augments
All 166 augments in Remix Rumble, with what each one does.
Showing 1–60 of 166.

A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.

Ascension
After 15 seconds of combat, your units deal 50% more damage.

Ba-BOOM!
Your champions deal 90% more damage for 2 seconds on every other cast.

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.

Band of Thieves I
Gain 1 Thief's Gloves.

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Big Gains
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Bigger Shot
Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.

Binary Airdrop
Combat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold.

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!

Blinged Out
Your True Damage champions gain 80 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Bounty Hunters
Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.

Branching Out
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).

Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Caretaker's Chosen
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Caster
Your team gains 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

Cybernetic Bulk I
Your champions holding an item gain 200 Health.

Cybernetic Bulk II
Your champions holding an item gain 300 health.

Cybernetic Bulk III
Your champions holding an item gain 500 health.

Do It for the Fans
Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar.

Double the Funk
Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.

Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4. (Current: ?)

Emotional Connection
Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Exiles I
Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.

Expose Weakness
Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch. (Shred: reduce Magic Resist, Sunder: reduce Armor)

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again.

Going Long
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Good For Something I
Champions that aren't holding items have a 40% to drop 1 gold on death.

Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.

Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

Hedge Fund
Gain 20 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund++
Gain 40 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 6 gold. This item allows you to copy a 3-cost or less champion.

Heroic Presence
Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.