Set 10 Augments — page 2
All 166 augments in Remix Rumble, with what each one does.
Showing 61–120 of 166.

Hologram
Create a clone of your Headliner with 100% -130% of their base health (based on stage level). You cannot equip items on the clone.

Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!

Insert Coin
Your 8-Bit champions execute targets below 10% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen. Current drop chance: ?%

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Iron Assets
Gain a component anvil and 4 gold. The anvil offers 4 choices.

Item Grab Bag I
Gain 1 random completed item.

Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Learning to Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

Live for Danger
Edgelords' attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.

Living Forge
Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Low Interest Rates
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat. Interest is extra gold you gain per 10g saved.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover. Gambler's Blade helps you gain gold.

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Metalheads
Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar.

Missed Connections
Gain a copy of each 1-cost champion.

New Recruit
Gain +1 max team size and a Champion Duplicator.

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. Useful for Attack Carries or Attack Fighters!

Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component.

Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 2 random components.

Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 1 random Radiant item.

Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Pick of the Litter
Open a special Shop with 3 free 3-cost champions. You can only pick 1, but you get 2 copies of it.

Pick of the Litter+
Open a special Shop with 3 free 4-cost champions. You can only pick 1, but you get 2 copies of it.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: ?%)

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: ?%)

Pumping Up III
Your team gains 10% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: ?%)

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Raise the Tempo
When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine.

Ramping Rhythm
Rapidfire champions start combat with 4 stacks of Attack Speed from their trait, and can now go up to 30 stacks. Gain a Jinx and a Senna.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

Remember Your Roots
Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Rolling For Days I
Gain 9 free Shop rerolls that never expire.

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).