Set 10 Augments — page 3
All 166 augments in Remix Rumble, with what each one does.
Showing 93–166 of 166.

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.

Silver Spoon
Gain 10 XP.

Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.

Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).

Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).

Stimpack
Gain 4 components after you lose 50 player health. (Health lost this game: ?)

Submit to the Pit
Combat Start: For each adjacent ally, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar.

Support Cache
Choose 1 of 4 Support items.

Switching Gears
Gain 3 gold whenever you break your win or loss streak.

Talent Search
All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.

That's Jazz, Baby!
Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Golden Remover
Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses.

The Ol' Razzle Dazzle
The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.

Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.

Three's Company
Gain 4 random 3-cost champions.

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Tiny Titans
Increase your current and maximum player health by 30.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Too Big to Fail
On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.

Too Much Candy
Your rerolls cost ? gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to ?.

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.

Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

Two Healthy
Your team gains 90 Health for each unique 2-cost champion on your board.

Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. Useful for Magic Carries or Magic Casters!

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. Losses until next component: ?

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.