Set 17 Augments — page 2
All 273 augments in Space Gods, with what each one does.
Showing 61–120 of 273.

Component Heist
After 6 player combats, gain 1 of every item component. Gain a random component now. ? ?

Concentration
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.

Construct a Companion
The next 1-cost champion you buy is 3-star. Gain 2 gold.

Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. Damage dealt: ?

Contract Killer
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Cosmic Restart
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Cybernetic Implants
Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown.

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain ?% Ability Power whenever their holders score a takedown.

Divine Amendment
Arbiters add a second effect to their law. Gain a Leona and a Zoe.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. ? TFT Vegas Open, 2023

Ekko's Boon
Gain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.

Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Evelynn's Boon
Your team gains 10% Durability. Lose an additional 1 Tactician Health when you lose combat.

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exclusive Customization II
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. ?

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.

Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold. ?

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ?

Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Forge a Friend
The next 1-cost champion you buy is 3-star. Gain 5 gold.

Forged in Strength
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold. Incoming Gold: ?

Frontline Foundation
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gain @Gold@ Gold
Gain 21 gold.

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Golden Gamble
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. ?

Golden Gamble+
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. ?

Golden Gamble++
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. ?

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Group Hug I
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

Group Hug II
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 250.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 575.