Set 18 Augments — page 7
All 364 augments in Enchanted Wilds, with what each one does.
Showing 25–364 of 364.

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?

Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200

You Have My Bow
Gain a Recurve Bow. Your team gains 12% Attack Speed.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.