Set 18 Augments — page 5
All 364 augments in Enchanted Wilds, with what each one does.
Showing 241–300 of 364.

Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Destiny
Gain a random Prismatic Augment and 3 gold.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Protagonist
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up I
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: ?%)

Pumping Up II
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: ?%)

Pumping Up III
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: ?%)

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.

Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Raining Gold
Gain 7 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days I
Gain 10 free Shop rerolls.

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Savings Account
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. Gold earned: ?

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.

Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.

Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Shimmerscale Essence
Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade. These items give gold as well as combat power.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Side Effects
When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

Silver Destiny
Gain a random Silver Augment and 2 gold.

Silver Destiny+
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 7 gold.

Silver Spoon
Gain 10 XP.

Size Matters
Gain a Giant's Belt. After a champion starts combat with more than ? max Health, gain a Warmog's Armor.

Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled. Reward: ?

Small Furry Friend
While Sprykin is active, gain a second BFF summon that is ?% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

Small Grab Bag
Gain 2 random item components.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

Soul Awakening
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.