Tristana in Teamfight Tactics

Tristana in TFT

Tristana has appeared in 7 sets, first in Set 1 and most recently in Set 16, at 1-cost, 2-cost and 3-cost.

Sets
7
First seen
Set 1
Costs
1gold cost2gold cost3gold cost
Traits used
11

Every appearance

What Tristana cost, which traits they carried and what their ability did, set by set.

    • 1gold costTristanaYordle · Gunslinger

      Explosive Charge — Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or 4 seconds pass without Tristana attacking them.

      500 HP50 AD20 armorrange 4

    • 2gold costTristanaHellion · Cannoneer

      Rocket Jump — Leap away from enemies and gain 1.3 Attack Speed for 4 seconds.

      550 HP70 AD20 armorrange 4

    • 2gold costTristanaTrainer · Cannoneer

      Explosive Charge — Tristana fires up to 2 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 1 seconds, dealing 160 physical damage (170% Attack Damage) to nearby enemies and an additional 160 magic damage to the target.

      600 HP60 AD20 armorrange 4

    • 3gold costTristanaFortune · Duelist

      Firecracker Frenzy — Gain 40% Attack Damage for 6 seconds. Jump on the current target and deal ? physical damage to adjacent enemies, before bouncing to a safe location.

      700 HP60 AD25 armorrange 4

    • 2gold costTristanaFaerie · Blaster

      Explosive Charge — Fire a cannonball at the target, dealing ? physical damage to the first enemy hit. That enemy is knocked back 2 hexes and Stunned if they are within 2 hexes of Tristana.

      550 HP55 AD20 armorrange 4

    • 2gold costTristanaEmissary · Artillerist

      Draw a Bead — Fire a cannonball at target, dealing ? physical damage. If they die, the cannonball ricochets to the nearest enemy, dealing the overkill damage. When it does, permanently gain ?% Attack Damage.

      550 HP42 AD20 armorrange 4

    • 2gold costTristanaYordle · Gunslinger

      Buster Shot — Fire a massive cannonball at target, dealing ? physical damage. If they are within 2 hexes, knock them back 2 hexes and briefly Stun them.

      550 HP55 AD20 armorrange 4