TFT Patch 14.18

Set 12: Magic n' Mayhem · 11 September 2024

76 changes against patch 14.17, taken from Riot’s own game files rather than from the written notes — so it covers the values the notes leave out.

Riot rewrote the traits descriptions across this whole patch — a text migration, not design work — so the wording changes are withheld here. The value changes below are unaffected.

Champions (40)

  • Ahri

    2gold cost
    • Orb damage135 / 200 / 310200 / 300 / 4601★ / 2★ / 3★
    • Orb of Perception rewritten
      Before
      Passive: Gain 15% bonus Ability Power from all sources. Active: Fire an orb towards the target dealing 200 magic damage. After hitting an enemy it returns, dealing ? true damage.
      After
      Fire an orb at the current target dealing 300 magic damage. Launch ? firefoxes at enemies near the target, each dealing ? true damage. Gain an additional foxfire this combat.
  • Akali

    2gold cost
    • AD scale damage2.5 / 2.5 / 2.652.6 / 2.6 / 2.61★ / 2★ / 3★
    • Auto damage AD1.35 / 1.35 / 1.51.4 / 1.4 / 1.41★ / 2★ / 3★
  • Ashe

    1gold cost
    • Mana80100
    • Starting mana3050
    • Percent AD0.5 / 0.5 / 0.50.3 / 0.3 / 0.31★ / 2★ / 3★
    • Dark Tidings rewritten
      Before
      For the next 5 seconds, Ashe fires an extra missile dealing ? physical damage at a target near Ashe. This effect stacks.
      After
      For the rest of combat, fire an additional arrow at a nearby enemy that deals ? physical damage. This effect stacks.
  • Bard

    3gold cost
    • Magic damage100 / 150 / 240110 / 165 / 2551★ / 2★ / 3★
  • Blitzcrank

    1gold cost
    • Base damage90 / 135 / 20580 / 120 / 1801★ / 2★ / 3★
  • Briar

    5gold cost
    • Damage amp per health0.006 / 0.006 / 0.0060.008 / 0.008 / 0.0081★ / 2★ / 3★
    • Damage amp per health hr0.03 / 0.03 / 0.030.04 / 0.04 / 0.041★ / 2★ / 3★
    • Damage amp per health du0.006 / 0.006 / 0.0060.008 / 0.008 / 0.0081★ / 2★ / 3★
  • Cassiopeia

    2gold cost
    • Attack speed0.80.75
    • Mana5030
    • Damage95 / 145 / 230135 / 200 / 3001★ / 2★ / 3★
    • Witch Fang rewritten
      Before
      For the next 6 seconds, attacks instead deal 145 magic damage.
      After
      Empower the next 3 attacks to deal 200 magic damage.
  • Elise

    1gold cost
    • Hero bonus spell damage1.3 / 1.3 / 1.31.1 / 1.1 / 1.11★ / 2★ / 3★
  • Ezreal

    3gold cost
    • Portal missile attack damage ratio3 / 3 / 3.13.7 / 3.7 / 3.751★ / 2★ / 3★
    • Portalshot Barrage rewritten
      Before
      Dash to the ideal spot within 3 hexes. Then, fire a blast in a line, dealing ? damage reduced by 25% for each enemy hit.
      After
      Fire a blast in a wide line through the current target, dealing ? physical damage to enemies hit, reduced by 25% for each enemy is passes through. The first enemy hit takes an additional 225 magic damage. If an enemy is adjacent, blink to safety before firing.
  • Galio

    2gold cost
    • Heroap attack6 / 6 / 65 / 5 / 51★ / 2★ / 3★
  • Gwen

    4gold cost
    • Max visual snips6 / 6 / 64 / 4 / 41★ / 2★ / 3★
    • Small snip base damage40 / 60 / 18045 / 70 / 2101★ / 2★ / 3★
    • Snip Snip! rewritten
      Before
      Passive: Every 1 casts, Gwen gains a Snip! stack. Active: Dash and snip twice plus once for every Snip! stack in a cone. The first and last snip each deal ? magic damage and other snips each deal ?.
      After
      Dash to a safe position and snip ? times in a cone. The first and last snip each deal ? magic damage, while snips inbetween deal ?. Increase the number of snips this combat by 1.
  • Hecarim

    3gold cost
    • Cleave AD1.45 / 1.45 / 1.551.4 / 1.4 / 1.451★ / 2★ / 3★
    • Rampage rewritten
      Before
      Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing ? physical damage. Active: For the next 6 seconds, attacks also cleave adjacent enemies for ? physical damage.
      After
      Passive: On takedown of the current target, empower the next attack to deal ? physical damage. If the next target is out of range, charge to them. Active: For the next 6 seconds, attacks also cleave adjacent enemies for ? physical damage.
  • Jax

    1gold cost
    • Armor and MR scaling0.4 / 0.6 / 0.90.4 / 0.55 / 0.71★ / 2★ / 3★
  • Jayce

    1gold cost
    • Resist gain35 / 35 / 3525 / 25 / 251★ / 2★ / 3★
  • Jinx

    3gold cost
    • Duration4 / 4 / 45 / 5 / 51★ / 2★ / 3★
    • Attack speed1 / 1 / 11.25 / 1.25 / 1.251★ / 2★ / 3★
    • Get Excited! rewritten
      Before
      For 4 seconds, gain 100% decaying Attack Speed and her attacks deal ? bonus true damage. Takedowns refresh this effect for 3 seconds.
      After
      Gain 125% decaying Attack Speed for 5 seconds. For the duration, attacks fire rockets that deal ? physical damage and ignore 50% Armor.
  • Kassadin

    2gold cost
    • Stab damage110 / 165 / 255110 / 165 / 2451★ / 2★ / 3★
  • Kog'Maw

    2gold cost
    • Percent AD2.8 / 2.8 / 2.92.8 / 2.8 / 2.81★ / 2★ / 3★
  • Lillia

    1gold cost
    • Hero bonus damage2.35 / 2.35 / 2.352.4 / 2.4 / 2.41★ / 2★ / 3★
    • Hero bonus AS1 / 1 / 11.25 / 1.25 / 1.251★ / 2★ / 3★
  • Milio

    5gold cost
    • Mana12090
    • Starting mana400
  • Mordekaiser

    3gold cost
    • Base shield amount210 / 250 / 300300 / 350 / 4001★ / 2★ / 3★
    • Obliterate rewritten
      Before
      Gain ? Shield that decays over 2 seconds and slam the target, dealing 270 magic damage in a 2-hex line. Gain 10 Ability Power for the rest of combat.
      After
      Gain ? Shield that decays over 2 seconds and slam the target, dealing 270 magic damage in a 2-hex line. Gain 12% Damage Amp for the rest of combat.
  • Neeko

    3gold cost
    • Health regain pct0.15 / 0.15 / 0.150.12 / 0.12 / 0.121★ / 2★ / 3★
    • Base self heal100 / 100 / 100200 / 200 / 2001★ / 2★ / 3★
  • Nilah

    2gold cost
    • Strike AD3.6 / 3.6 / 3.83.6 / 3.6 / 3.61★ / 2★ / 3★
  • Nomsy

    1gold cost
    • Attack damage5046
    • Upgrade spell AD ratio5 / 5 / 55.55 / 5.55 / 5.551★ / 2★ / 3★
    • Fiery Sneeze rewritten
      Before
      Sneeze fire at the target, dealing ? physical damage. Dragon Upgrade: Instead sneeze dragonfire in a larger area. Dragonfire deals ? physical damage.
      After
      Sneeze fire at the target, dealing ? physical damage. 50% of overkill damage is dealt to the closest 2 targets. Dragon Upgrade: Deal ? physical damage instead. Overkill hits 4 targets.
  • Norra & Yuumi

    5gold cost
    • Base magic damage180 / 270 / 1000190 / 285 / 20001★ / 2★ / 3★
  • Nunu

    2gold cost
    • Hero damage amp0.025 / 0.025 / 0.0250.02 / 0.02 / 0.021★ / 2★ / 3★
    • Hero health per amp100 / 100 / 100150 / 150 / 1501★ / 2★ / 3★
  • Olaf

    4gold cost
    • Mana8050
    • Starting mana300
    • Slam AD percent1.6 / 1.6 / 3.51.8 / 1.8 / 3.61★ / 2★ / 3★
  • Poppy

    1gold cost
    • Hero damage ratio0.8 / 0.8 / 0.80.75 / 0.75 / 0.751★ / 2★ / 3★
  • Rakan

    4gold cost
    • Mana140120
    • Starting mana6040
    • Shield base80 / 100 / 1000180 / 200 / 10001★ / 2★ / 3★
  • Rumble

    2gold cost
    • Damage220 / 330 / 515220 / 330 / 4951★ / 2★ / 3★
  • Shyvana

    2gold cost
    • Health800750
    • Base damage50 / 70 / 11060 / 90 / 1351★ / 2★ / 3★
    • Dragon's Descent rewritten
      Before
      Transform into dragon form and gain an aura that deals ? magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1 seconds. Dragon Upgrade: While in dragon form, heal 1% of max health whenever a Burning enemy is damaged by an attack or ability.
      After
      Transform into dragon form and gain an aura that deals ? magic damage per second to adjacent enemies. Then fly through the largest group of enemies within 2 hexes and Stun them for 1 seconds. Dragon Upgrade: Double the size of the aura. It deals 30% more damage.
  • Smolder

    5gold cost
    • Mana8040
    • Starting mana300
    • Learning to Fly rewritten
      Before
      Passive: Fly around and attack the nearest enemy. Active: Gain 50% Attack Speed and replace Smolder's attacks with fireballs that deal 40 physical damage for 6 seconds. Dragon Upgrade: Each fireball also heals 30 Health.
      After
      Passive: Fly around and attack the nearest enemy. Active: Gain 50% Attack Speed for the next 4 attacks. These attacks launch fireballs that deal 40 physical damage. Dragon Upgrade: Next 6 attacks instead. Fireballs deal ? physical damage.
  • Syndra

    2gold cost
    • AOE damage105 / 155 / 240110 / 165 / 2451★ / 2★ / 3★
    • Primary target damage215 / 325 / 500220 / 330 / 4951★ / 2★ / 3★
  • Tristana

    2gold cost
    • Percent AD3.35 / 3.4 / 3.53.4 / 3.4 / 3.41★ / 2★ / 3★
    • Bonus damage40 / 55 / 9040 / 60 / 901★ / 2★ / 3★
  • Twitch

    1gold cost
    • Ice Shard rewritten
      Before
      Fire a shard of ice at the target that pierces through enemies hit, dealing ? physical damage, reduced by 10% for each enemy hit. Targets are Sundered for 5 seconds. Sunder: Reduce Armor
      After
      Fire a piercing shard of ice that Sunders for 5 seconds and deals ? physical damage, reduced by 10% for each enemy hit. Sunder: Reduce Armor
  • Varus

    4gold cost
    • Attack damage7055
    • Initial AD ratio2.7 / 2.75 / 65 / 5 / 101★ / 2★ / 3★
    • Cluster damage ratio0.5 / 0.55 / 0.80.5 / 0.5 / 11★ / 2★ / 3★
    • Hail of Hellfire rewritten
      Before
      Fire a supernova at the largest clump of enemies within Attack Range plus 1 hexes that deals ? physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, each dealing ? physical damage.
      After
      Fire a supernova at a cluster of enemies within ? hexes that deals ? physical damage to the target and adjacent enemies. It explodes into a cluster of fireballs, dealing ? physical damage to all other enemies within three hexes.
  • Veigar

    3gold cost
    • Magic damage240 / 330 / 475240 / 330 / 4501★ / 2★ / 3★
  • Warwick

    1gold cost
    • AD ratio0.55 / 0.55 / 0.650.6 / 0.6 / 0.651★ / 2★ / 3★
  • Wukong

    3gold cost
    • Armor5550
    • Magic resist5550
    • Bonus armor MR0.3 / 0.3 / 0.340 / 40 / 401★ / 2★ / 3★
    • Cyclone rewritten
      Before
      Passive: Gain 30% bonus Armor and Magic Resist from all sources. Active: Spin, gaining 460 Shield for 4 seconds and dealing a total of ? physical damage to each adjacent enemy.
      After
      Combat Start: Gain 40 Armor and Magic Resist. Lose 1 of each every second. Active: Spin, gaining 460 Shield for 4 seconds and dealing a total of ? physical damage to each adjacent enemy.
  • Xerath

    5gold cost
    • Damage220 / 330 / 777250 / 375 / 8881★ / 2★ / 3★
    • Eye of the Magus rewritten
      Before
      Launch 10 arcane blasts at random enemies that each deal 330 damage.
      After
      Launch 10 arcane blasts randomly split between the closest 5 enemies that each deal 375 magic damage.
  • Zilean

    2gold cost
    • Damage180 / 270 / 420180 / 270 / 4051★ / 2★ / 3★
    • Secondary damage150 / 225 / 350150 / 225 / 3401★ / 2★ / 3★
    • Initial damage180 / 270 / 420180 / 270 / 4051★ / 2★ / 3★

Traits (12)

    • Xerath scaling damage at 30.040.03
    • Xerath scaling damage at 40.060.05
    • Xerath scaling damage at 50.090.08
    • Base damage amp at 20.120.15
    • Damage amp after casting at 20.250.3
    • Base damage amp at 40.250.35
    • Damage amp after casting at 40.50.6
    • Base damage amp at 60.450.6
    • Damage amp after casting at 60.91
    • Timer at 21614
    • Timer at 41614
    • Bonus AP at 64570
    • Bonus AS at 60.835
    • Freeze duration at 63%4%
    • Timer at 61614
    • Added3-unit breakpoint
    • Added5-unit breakpoint
    • Added7-unit breakpoint
    • Bonus health at 9850900
    • Damage amp at 90.750.6
    • Removed2-unit breakpoint
    • Removed4-unit breakpoint
    • Removed6-unit breakpoint
    • Bonus damage at 30.080.06
    • Damage received at 30.030.03
    • Mini count at 335
    • Num transfers at 312
    • Bonus damage at 50.080.08
    • Damage received at 50.030.04
    • Mini count at 565
    • Num transfers at 512
    • Bonus damage at 70.080.15
    • Damage received at 70.030.1
    • Mini count at 795
    • Num transfers at 732
    • Period at 731.5
    • Bonus AD after takedown at 23035
    • Base AD at 44540
    • Base AD at 68070
    • Bonus AD after takedown at 6120110
    • Added10-unit breakpoint
    • Removed9-unit breakpoint
    • Mana per attack at 465
    • Mana per attack at 61210
    • Base apad at 64035
    • Bonus health at 615050
    • Health threshold at 20.60.7
    • Health threshold at 40.60.7
    • Bonus damage at 60.30.25
    • Health threshold at 60.60.7
    • Omnivamp at 630%25%
    • Curse heal pct at 418%4%
    • Curse heal pct at 618%4%
    • Chase increase percent at 840%50%
    • Curse heal pct at 818%4%

Items (24)

All TFT patches · All sets · Set 12: Magic n' Mayhem