Set 11 Augments — page 2
All 295 augments in Inkborn Fables, with what each one does.
Showing 61–120 of 295.

Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Rerolls last this turn only. Gain a Kha'Zix and a Malphite.

Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).

Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

Dragonlord Crest
Gain a Dragonlord Emblem, a Janna, and a Diana.

Dragonlord Crown
Gain a Dragonlord Emblem, a Guinsoo's Rageblade, a Janna, and a Diana.

Drop Blossom!
Gain a Neeko. Your strongest Neeko's Ability heals 35% more, and slams for 35% increased damage. Each cast increases the Ability radius by 1.

Drop Blossom!+
Gain a 2-star Neeko. Your strongest Neeko's Ability heals 35% more, and slams for 35% more damage. Each cast increases the Ability radius by 1.

Dryad Crest
Gain a Dryad Emblem and a Gnar.

Dryad Crown
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

Duelist Crest
Gain a Duelist Emblem and a Qiyana.

Duelist Crown
Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.

Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna and Diana.

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Ethereal Blades
Gain a Shen. Your strongest Shen has +3 Range and his Ability deals 85% increased damage.

Ethereal Blades+
Gain a 2-star Shen. Your strongest Shen has +3 Range and his Ability does 85% increased damage.

Exiles I
Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.

Extended Duel
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

Fated Crest
Gain a Fated Emblem and a Kindred.

Fated Crown
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.

Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. Shred: reduces Magic Resist, Sunder: reduces Armor

Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.

Fortune Crest
Gain a Fortune Emblem and a Tristana.

Fortune Crown
Gain a Fortune Emblem, a Giant Slayer, and a Tristana.

Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

Ghostly Crest
Gain a Ghostly Emblem and a Shen.

Ghostly Crown
Gain a Ghostly Emblem, a Gargoyle Stoneplate, and an Illaoi.

Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.

Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again.

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.

Grim Harvest
Your Reapers gain 8% Critical Strike Chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone.

Hard Commit
Gain a random emblem. Now and and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Haunted House
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain an Aatrox and a Shen.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.

Heavenly Crest
Gain a Heavenly Emblem and a Neeko.

Heavenly Crown
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.

Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

Hedge Fund
Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund++
Gain 40 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.