Set 11 Augments — page 4
All 295 augments in Inkborn Fables, with what each one does.
Showing 181–240 of 295.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.

Placebo
Gain 8 gold. Your team gains 1% Attack Speed.

Placebo
Gain 15 gold. Your team gains 1% Attack Speed.

Porcelain Crest
Gain a Porcelain Emblem and an Amumu.

Porcelain Crown
Gain a Porcelain Emblem, an Adaptive Helm, and an Amumu.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Precise Planning
When you win or lose combat by 4 or fewer units, gain 2 gold next round.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.

Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: ?%)

Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: ?%)

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: ?%)

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Raid Boss
Combat start: Your strongest Behemoth gains 20% Health. When other Behemoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Malphite and a Yorick.

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Reaper Crest
Gain a Reaper Emblem and a Kindred.

Reaper Crown
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Rolling For Days I
Gain 11 free Shop rerolls.

Row Rejuvenation I
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.

Row Rejuvenation II
Your team has 10% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.

Sage Crest
Gain a Sage Emblem, a Zyra, and a Diana.

Sage Crown
Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana.

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Sharing Is Caring
Combat start: You gain 1 gold and your opponent gains 1 gold.

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power.

Shock Treatment
Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effects deal 40-125% more damage (based on stage level).

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.

Silver Spoon
Gain 10 XP.

Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.

Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.

Sniper Crest
Gain a Sniper Emblem and an Aphelios.

Sniper Crown
Gain a Sniper Emblem, a Guinsoo's Rageblade, and an Aphelios.

Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.

Spellcaster's Toolbox
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.

Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Gnar and Amumu.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.