Set 11 Augments — page 3
All 295 augments in Inkborn Fables, with what each one does.
Showing 121–180 of 295.

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!

Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.

Inkshadow Crown
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invoker Crest
Gain an Invoker Emblem and a Janna.

Invoker Crown
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.

Iron Assets
Gain a component anvil and 4 gold. The anvil offers 4 choices.

It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

Item Grab Bag I
Gain 1 random completed item.

Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Learning to Spell
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus. (Current: ?)

Low Interest Rates
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat. Interest is extra gold you gain per 10g saved.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.

Lucky Ricochet
Trickshots bounce 1 extra time for 40% of original damage. Gain a Sivir and Teemo.

Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover. Gambler's Blade helps you gain gold.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. (Current: ?)

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Midnight Siphon
Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.

Midnight Siphon+
Gain a 2-star Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.

Mind Over Matter
Arcanists grant 250% of their combined Ability Power as bonus Health to your Training Dummies. Get a Zoe and a Training Dummy.

Missed Connections
Gain a copy of each 1-cost champion.

Mulched
Every round, gain 2 Dryad stacks. Dryads deal 8% additional damage. Gain a Rek'Sai and a Gnar.

Mythic Crest
Gain a Mythic Emblem and a Neeko.

Mythic Crown
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.

New Recruit
Gain +1 max team size and a Champion Duplicator.

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.

Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. Useful for Attack Carries or Attack Fighters!

Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.