Set 13 Augments — page 5
All 326 augments in Into the Arcane, with what each one does.
Showing 241–300 of 326.

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.

Sentinel Crest
Gain a Sentinel Emblem and a Rell.

Sentinel Crown
Gain a Sentinel Emblem, a Crownguard, and a Loris.

Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Loris.

Shimmerscale Essence
Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade. These items give gold as well as combat power.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Silver Destiny
Gain a random Silver Augment and 2 gold.

Silver Destiny+
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 7 gold.

Silver Spoon
Gain 10 XP.

Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Sniper Crest
Gain a Sniper Emblem and a Zeri.

Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Zeri.

Sniper's Nest
Snipers gain +8% Damage Amp for each round fought from the same starting hex (Maximum +32%). Gain a Zeri.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Sorcerer Crest
Gain a Sorcerer Emblem and a Vladimir.

Sorcerer Crown
Gain a Sorcerer Emblem, an Adaptive Helm, and a Vladimir.

Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Spreading Roots
Gain 2 random Emblems and 1 gold.

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% ?%

Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Sunfire Board
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Sweet Treats
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. Health Gained: ? Magic N' Mayhem Tactician's Crown, 2024

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up
Gain 1 random component and 2 random 3-cost champions.

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

The Mutation Survives
Experiments gain 12% Health and grant a special hex. The Experiment in the hex is killed on combat start, granting their Experiment bonus to other laboratory hexes. Gain 3 Experiment champions.

The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.

This WILL Work
Gain a Powder. Your strongest Powder's explosion radius is increased by two hexes, has different damage falloff, but deals 50% damage to ALLIES.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

Tiny, but Deadly
Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.

Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Top of the Scrap Heap
Every 6 components Scrap champions convert, gain a random component (max 5). Gain a Powder and a Trundle. Converted: ?/6

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.

Training Arc
Pit Fighters permanently gain 1.5% Attack Damage if they lost the last combat. If they won, gain 50 Health instead. Gain an Urgot.

Trait: Geniuses
When Heimerdinger casts, Ekko releases 3 afterimages, each dealing 50% damage. When Ekko casts, Heimerdinger fires 3 missiles, each dealing 150% damage. Gain a Heimerdinger, Ekko, and a Jeweled Gauntlet.

Trait: Martial Law
When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 200% damage. Ambessa gains 18% of Caitlyn's Attack Damage. Gain a Caitlyn and Ambessa.

Trait: Menaces
While fielded with Silco, Powder gains Dominator, but no longer benefits from Family. When her monkey explodes, it creates 3 of Silco's monstrosities. Gain a 2-star Powder and a Silco.

Trait: Reunion
When Vi casts, Ekko releases 3 afterimages towards her target dealing 40% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 100% damage. Gain a Vi and Ekko.

Trait: Sisters
Gain the Sister Trait. When Vi scores a takedown, Jinx gains 80% bonus Attack Speed for 10 seconds. When Jinx scores a takedown, Vi gains 80% bonus Attack Damage for 10 seconds. Gain a Vi and Jinx.

Trait: Unlikely Duo
Jinx and Sevika gain 10% Attack Damage and 100 Health. Whenever one casts, they grant the other 10 mana. Sevika's arm is luckier. Gain a Jinx and Sevika.