Set 13 Augments — page 3
All 326 augments in Into the Arcane, with what each one does.
Showing 121–180 of 326.

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Gloves Off
Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 70% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit.

Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Gold Destiny
Gain a random Gold Augment and 3 gold.

Gold Destiny+
Gain a random Gold Augment and 6 gold.

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 250.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 575.

Heavily Smash
Every 4 seconds, Bruisers deal 7% bonus max Health bonus physical damage on their next attack. Gain a Steb and a Trundle.

Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hedge Fund
Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hefty Rolls
Your team gains ? Health and size for each time you've rolled this game. Gain 5 gold. Rolls: ? Health: ?

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Hold the Line
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy I
Your champions gain 8 permanent max Health per interest you earn.

Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Iron Assets
Gain a component anvil and 3 gold.

Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Item Grab Bag
Gain 1 random completed item.

Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Late Game Specialist
When you reach Level 9, gain 27 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Law Enforcement
Enforcer champions gain 10% Attack Damage. Every 6 Wanted enemy deaths grant 6 gold. Gain a Steb and Maddie.

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Lit Fuse
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. ?

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Loot Explosion
Ambusher kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Camille and a Powder.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold

Mace's Will
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Mad Chemist
Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 30% Omnivamp and Move Speed.

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?

Max Build
Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions. Galaxies Championship, 2020

Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Missed Connections
Gain a copy of each 1-cost champion.

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Noxian Guillotine
Conquerors execute enemies below 12% Health. When they do, they gain 5 Armor and Magic Resist for the rest of combat. Gain a Darius and Draven.