Set 15 Augments — page 2
All 330 augments in K.O. Coliseum, with what each one does.
Showing 61–120 of 330.

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Crystal Gambit Circlet
Gain a Crystal Gambit Emblem and a Janna.

Crystal Gambit Crest
Gain a Crystal Gambit Emblem.

Crystal Gambit Crown
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Cybernetic Uplink III
Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 0.2% less damage for 6 seconds. Gain a Lux and a Lucian.

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown.

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain ?% Ability Power whenever their holders score a takedown.

Deepening Shadows
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Duelist Circlet
Gain a Duelist Emblem, an Ashe, and a BF Sword.

Duelist Crest
Gain a Duelist Emblem.

Duelist Crown
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. ? TFT Vegas Open, 2023

Edgelord Circlet
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Edgelord Crest
Gain an Edgelord Emblem.

Edgelord Crown
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Escape Velocity
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 0.01% Attack Speed for every 3 Velocity. (Velocity: ?)

Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Executioner Circlet
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.

Executioner Crest
Gain an Executioner Emblem.

Executioner Crown
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ?

Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: ?

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Forged in Strength
Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold. Incoming Gold: ?

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.

Game Plan
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Give 'em the Chair!
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Gold Destiny
Gain a random Gold Augment and 3 gold.

Gold Destiny+
Gain a random Gold Augment and 6 gold.

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golden Guillotine
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Grand Slam
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 250.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 575.