Set 3 Augments — page 3
All 237 augments in Galaxies, with what each one does.
Showing 121–180 of 237.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. ?

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold

Mace's Will
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?

Max Build
Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions. Galaxies Championship, 2020

Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Missed Connections
Gain a copy of each 1-cost champion.

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.

Overheal
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Patience is a Virtue
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. ?

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Destiny
Gain a random Prismatic Augment and 3 gold.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Protagonist
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up I
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: ?%)

Pumping Up II
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: ?%)

Pumping Up III
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: ?%)

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.

Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Raining Gold
Gain 7 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days I
Gain 10 free Shop rerolls.

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).