Set 5 Augments
All 237 augments in Reckoning, with what each one does.
Showing 1–60 of 237.

Abomination Crest
Gain an Abomination Emblem and a Brand.

Abomination Crown
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.

Assassin Crest
Gain an Assassin Emblem and a Khazix.

Assassin Crown
Gain an Assassin Emblem, a Last Whisper, and a Khazix.

Assassin's Toolbox
Gain a Prowler's Claw and an Infinity Edge.

At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Avenge The Fallen
After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist.

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+
At the start of the next 4 rounds, gain 10 gold.

Band of Thieves
Gain 1 Thief's Gloves.

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Big Gains
Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Blinding Speed
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!

Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.

Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance.

Branching Out
Gain a random Emblem.

Brawler Crest
Gain an Brawler Emblem and a Sett.

Brawler Crown
Gain an Brawler Emblem, a Bramble Vest, and a Sett.

Build a Bud
Gain a random 3-star 1-cost champion. Gain 10 gold.

Built Different
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).

Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.

Call to Chaos
Gain a powerful and random reward. Reward: ?

Called Shot
Set your win streak to 4. Gain 4 gold.

Cannoneer Crest
Gain a Cannoneer Emblem and a Tristana.

Cannoneer Crown
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ?

Caretaker's Chosen
As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.

Cavalier Crest
Gain a Cavalier Emblem and a Hecarim.

Cavalier Crown
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Bandages I
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.

Combat Bandages II
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.

Combat Caster
Your team gains 80-160 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game.

Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.

Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

Dawnbringer Crest
Gain a Dawnbringer Emblem and a Gragas.

Dawnbringer Crown
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.

Death Approaches
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal 300% Ability Power as bonus magic damage, and Mana cost is reduced by 60 (down from 120).

Death Approaches+
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target, empowers his next attack to deal 300% Ability Power as bonus magic damage, and Mana cost is reduced by 60 (down from 120).

Double Down
After each player combat, gain gold equal to your win or loss streak (max 4 gold).

Draconic Crest
Gain a Draconic Emblem and a Zyra.

Draconic Crown
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.

Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.