Set 5 Augments — page 2
All 237 augments in Reckoning, with what each one does.
Showing 61–120 of 237.

Egg-o-nomics
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Equestrian Training
Gain a 2-star Kled. Your strongest Kled gains 10% Damage Amp and the ability to remount after attacking or getting hit 9 times in dismounted state.

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Exiles I
Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Fiendish Farewell
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.

Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. Shred: reduces Magic Resist, Sunder: reduces Armor

Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.

Forgotten Arsenal
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost.

Forgotten Crest
Gain a Forgotten Emblem and a Vayne.

Forgotten Crown
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.

Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.

Hard Commit
Gain a random emblem. Now and and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

Hedge Fund
Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hellion Crest
Gain a Hellion Emblem and a Kennen.

Hellion Crown
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invoker Crest
Gain a Invoker Emblem and a Syndra.

Invoker Crown
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.

Iron Assets
Gain a component anvil and 4 gold. The anvil offers 4 choices.

Ironclad Crest
Gain a Ironclad Emblem and a Nautilus.

Ironclad Crown
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

Item Grab Bag I
Gain 1 random completed item.

Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Knight Crest
Gain a Knight Emblem and a Thresh.

Knight Crown
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Learning to Spell
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Legionnaire Crest
Gain a Legionnaire Emblem and an Irelia.

Legionnaire Crown
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. (Current: ?)

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.