Set 5 Augments — page 2
All 237 augments in Reckoning, with what each one does.
Showing 61–120 of 237.

Egg-o-nomics
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Equestrian Training
Gain a 2-star Kled. Your strongest Kled gains 10% Damage Amp and the ability to remount after attacking or getting hit 9 times in dismounted state.

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Fiendish Farewell
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. Shred: reduces Magic Resist, Sunder: reduces Armor

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Forgotten Arsenal
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost.

Forgotten Crest
Gain a Forgotten Emblem and a Vayne.

Forgotten Crown
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Hedge Fund
Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hellion Crest
Gain a Hellion Emblem and a Kennen.

Hellion Crown
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!

Inspiring Epitaph
When an champion dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invoker Crest
Gain a Invoker Emblem and a Syndra.

Invoker Crown
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.

Iron Assets
Gain a component anvil and 3 gold.

Ironclad Crest
Gain a Ironclad Emblem and a Nautilus.

Ironclad Crown
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.

Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Item Grab Bag
Gain 1 random completed item.

Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Knight Crest
Gain a Knight Emblem and a Thresh.

Knight Crown
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.

Late Game Specialist
When you reach Level 9, gain 27 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Learning to Spell
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Legionnaire Crest
Gain a Legionnaire Emblem and an Irelia.

Legionnaire Crown
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.

Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. ?

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.