
Lux in TFT
Lux has appeared in 8 sets, first in Set 4 and most recently in Set 16, at 1-cost, 2-cost, 3-cost and 4-cost.
- Sets
- 8
- First seen
- Set 4
- Costs
- 1gold cost2gold cost3gold cost4gold cost
- Traits used
- 13
Every appearance
What Lux cost, which traits they carried and what their ability did, set by set.
- Set 4: FatesSeptember 2020
Light Binding — Fire a sphere of light toward the farthest enemy. Enemies in the sphere's path take 400 and are Stunned for 2 seconds.
600 HP40 AD20 armorrange 4
- Set 5: ReckoningApril 2021
Prismatic Illumination — Throw a wand to the farthest ally and then recall it. The wand gives 150 Shield for each ally it passes for 3 seconds. The next attack deals an additional 600 magic damage.
650 HP40 AD25 armorrange 4
- Set 8: Monsters Attack!December 2022
Lucent Singularity — Lux sends out a singularity to her current target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 360 to nearby enemies.
500 HP40 AD15 armorrange 4
- Set 10: Remix RumbleNovember 2023
Laser Light Show — Fire a beam at the farthest enemy, dealing 390 magic damage to all enemies it hits.
700 HP40 AD20 armorrange 5
- Set 11: Inkborn FablesMarch 2024
Bunny Binding — Throw a spirit bunny towards the farthest enemy, dealing 360 magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.
550 HP40 AD20 armorrange 4
- Set 13: Into the ArcaneNovember 2024
Prismatic Barrier — Grant 180 Shield to the lowest current Health ally. Lux's next attack deals 540 bonus magic damage.
500 HP30 AD20 armorrange 4
- Set 15: K.O. ColiseumJuly 2025
Soulfire Explosion — Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal ? magic damage split between them plus 135 magic damage to each.
550 HP35 AD20 armorrange 4
- Set 16: Lore & LegendsNovember 2025
Final Spark — Fire a ball of light at the most enemies, dealing ? magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing ? magic damage to enemies hit by the ball and 135 magic damage to all other enemies hit.
800 HP30 AD30 armorrange 4