Lux in Teamfight Tactics

Lux in TFT

Lux has appeared in 8 sets, first in Set 4 and most recently in Set 16, at 1-cost, 2-cost, 3-cost and 4-cost.

Sets
8
First seen
Set 4
Costs
1gold cost2gold cost3gold cost4gold cost
Traits used
13

Every appearance

What Lux cost, which traits they carried and what their ability did, set by set.

  1. Set 4: FatesSeptember 2020
    • 3gold costLuxDivine · Dazzler

      Light Binding — Fire a sphere of light toward the farthest enemy. Enemies in the sphere's path take 400 and are Stunned for 2 seconds.

      600 HP40 AD20 armorrange 4

    • 3gold costLuxRedeemed · Mystic

      Prismatic Illumination — Throw a wand to the farthest ally and then recall it. The wand gives 150 Shield for each ally it passes for 3 seconds. The next attack deals an additional 600 magic damage.

      650 HP40 AD25 armorrange 4

    • 1gold costLuxStar Guardian · Spellslinger

      Lucent Singularity — Lux sends out a singularity to her current target. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals 360 to nearby enemies.

      500 HP40 AD15 armorrange 4

    • 3gold costLuxEDM · Dazzler

      Laser Light Show — Fire a beam at the farthest enemy, dealing 390 magic damage to all enemies it hits.

      700 HP40 AD20 armorrange 5

    • 2gold costLuxPorcelain · Arcanist

      Bunny Binding — Throw a spirit bunny towards the farthest enemy, dealing 360 magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.

      550 HP40 AD20 armorrange 4

    • 1gold costLuxAcademy · Sorcerer

      Prismatic Barrier — Grant 180 Shield to the lowest current Health ally. Lux's next attack deals 540 bonus magic damage.

      500 HP30 AD20 armorrange 4

    • 2gold costLuxSoul Fighter · Sorcerer

      Soulfire Explosion — Fire an energy ball towards the largest group of enemies containing the target. On arrival, 20% Shred enemies in a 1-hex radius for 5 seconds and deal ? magic damage split between them plus 135 magic damage to each.

      550 HP35 AD20 armorrange 4

    • 4gold costLuxDemacia · Arcanist

      Final Spark — Fire a ball of light at the most enemies, dealing ? magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing ? magic damage to enemies hit by the ball and 135 magic damage to all other enemies hit.

      800 HP30 AD30 armorrange 4