Steal essence from enemies around the current target, dealing 150 magic damage and Mana Reaving them.
Every ? casts, unleash a wave that deals 375 magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.
Ionia Bonus: +3 Mana per second
Mana Reave: Increase max Mana by 35% until the next cast
After
Steal essence from enemies around the current target, dealing 135 magic damage and 20% Mana Reaving them.
Every ? casts, unleash a wave that deals 350 magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.
Ionia Bonus: +3 Mana per second
Mana Reave: Increase max Mana until the next cast
Passive: Gains new Passive effects as your Tactician levels up.
Level 1: Attacks deal ? bonus magic damage.
Level 6: Every 3rd attack launches a wave that deals ? magic damage and 40% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave and they travel farther.
Shred: Reduce Magic Resist
After
Passive: Gains new Passive effects as your Tactician levels up.
Level 1: Attacks deal ? bonus magic damage.
Level 6: Every 3rd attack launches a wave that deals ? magic damage and 40% Shreds enemies for 3 seconds.
Level 9: Every attack launches a wave and they travel farther.
Shred: Reduce Magic Resist
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with ? bonus Mana and are...slightly smaller?
If there are no units left on your bench, Ryze summons random a high tier unit instead.
After
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with ? bonus Mana and are...slightly smaller?
If there are no units left on your bench, Ryze summons a random high tier unit instead.
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 70 bonus Mana and are...slightly smaller?
If there are no units left on your bench, Ryze summons random a high tier unit instead.
After
Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 70 bonus Mana and are...slightly smaller?
If there are no units left on your bench, Ryze summons a random high tier unit instead.
Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 0.25 of the the initial target's maximum Health as magic damage. Enemies in the epicenter are briefly knocked up.
If the target is the only enemy remaining, they never descend.
After
Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 0.3 of the initial target's maximum Health as magic damage. Enemies in the epicenter are briefly knocked up.
If the target is the only enemy remaining, they never descend.
Send a whirlwind at the furthest enemy within ? hexes, knocking up and Stunning all enemies hit. Dash to and slash the original target, dealing ? physical damage to them. Slam them into the ground and deal ? physical damage to enemies within 1 hex.
Ionia Bonus: +15% Omnivamp
Omnivamp: Heal for percentage of damage dealt
After
Send a whirlwind at the furthest enemy within ? hexes, knocking up and Stunning all enemies hit. Dash to and slash the original target, dealing ? physical damage to them. Slam them into the ground and deal ? physical damage to enemies within 1 hex.
Ionia Bonus: +15% Omnivamp
Omnivamp: Heal for percentage of damage dealt
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by selling the champion.
(?) Gain 1 chem-mod
(?) Gain 2 chem-mods
(?) Gain 3 chem-mods and Overcharge them
After
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can be removed by benching or selling the champion.
(?) Gain 1 chem-mod
(?) Gain 2 chem-mods
(?) Gain 3 chem-mods and Overcharge them
Negates ?% bonus damage from incoming critical strikes. When hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
[Direct damage item]
After
Negates ?% bonus damage from incoming critical strikes. When hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
Chalice of Charity
Description rewritten
Before
Combat start: Grant ? Ability Power and ?% Omnivamp to the holder and allies within 1 hex in the same row.
[Aura item]
Omnivamp: heal for some of damage dealt
After
Combat start: Grant ? Ability Power and ?% Omnivamp to the holder and allies within 1 hex in the same row.
Omnivamp: heal for some of damage dealt
?% Shred enemies within ? hexes. When enemies cast an Ability, they are also zapped for magic damage equal to ?% of their maximum Mana.
Also, regenerate ?% maximum Health per second.
[Direct damage item]
Shred: reduce Magic Resist
After
?% Shred enemies within ? hexes. When enemies cast an Ability, they are also zapped for magic damage equal to ?% of their maximum Mana.
Also, regenerate ?% maximum Health per second.
Shred: reduce Magic Resist
?% Shred enemies within ? hexes. When enemies cast an Ability, they are also zapped for magic damage equal to ?% of their maximum Mana.
[Direct damage item]
Shred: reduce Magic Resist
After
?% Shred enemies within ? hexes. When enemies cast an Ability, they are also zapped for magic damage equal to ?% of their maximum Mana.
Shred: reduce Magic Resist
Locket of Targon Prime
Description rewritten
Before
Combat start: Shields the holder and allies within ? hexes in the same row for ?/?/? damage for ? seconds.
Your team gains ? Health.
[Aura item]
After
Combat start: Shields the holder and allies within ? hexes in the same row for ?/?/? damage for ? seconds.
Your team gains ? Health.
Damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target�s maximum Health as true damage every second
Wound: Reduces healing received
After
Damage from the holder's Ability ?% Burns and ?% Wounds enemies for ? seconds.
[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
When the Apex Turret would die, it instead becomes untargetable and repairs itself if Heimerdinger is still alive.
1 Count: Repair over ? seconds
2 Count: Repair over ? seconds
3 Count: Repair over ? seconds
After
When the Apex Turret would die, it instead becomes untargetable and repairs itself over ? seconds if Heimerdinger is still alive. The Apex Turret gains bonus Armor and Magic Resist.
1 Count: ? Armor and Magic Resist
2 Count: ? Armor and Magic Resist
3 Count: ? Armor and Magic Resist
Negates all bonus damage from incoming critical strikes. On being struck by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
[Direct damage item]
After
Negates all bonus damage from incoming critical strikes. When hit by an attack, deal ?/?/? magic damage to all nearby enemies (once every ? seconds).
Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds.
[Direct damage item]
Shred: reduce Magic Resist
After
Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds.
Shred: reduce Magic Resist
Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds.
[Direct damage item]
Shred: reduce Magic Resist
After
Every 3rd attack unleashes chain lightning that bounces to ? enemies, dealing ? magic damage and ?% Shredding them for ? seconds.
Shred: reduce Magic Resist
Combat start: Grant ?% Attack Speed and ?% Omnivamp to the holder and allies within 1 hex in the same row.
[Aura item]
Omnivamp: heal for some of damage dealt
After
Combat start: Grant ?% Attack Speed and ?% Omnivamp to the holder and allies within 1 hex in the same row.
Omnivamp: heal for some of damage dealt