Set 12 Augments — page 3
All 259 augments in Magic n' Mayhem, with what each one does.
Showing 121–180 of 259.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. (Current: ?)

Mage Crest
Gain a Mage Emblem and a Galio.

Mage Crown
Gain a Mage Emblem, an Ionic Spark, and a Galio.

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

Missed Connections
Gain a copy of each 1-cost champion.

Molten Caramel
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.

Molten Caramel+
Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.

Multistriker Crest
Gain a Multistriker emblem.

Multistriker Crown
Gain a Multistriker emblem, a Sparring Gloves, and a Kassadin.

New Recruit
Gain +1 max team size and a Champion Duplicator.

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.

Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.

Pillar of Flame
Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.

Placebo
Gain 8 gold. Your team gains 1% Attack Speed.

Placebo
Gain 15 gold. Your team gains 1% Attack Speed.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Portal Crest
Gain a Portal emblem.

Portal Crown
Gain a Portal emblem, a Tear of the Goddess, and a Kassadin.

Potions 201
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.

Practice Partners
Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.

Precise Planning
When you win or lose combat by 4 or fewer units, gain 2 gold next round.

Preserver Crest
Gain a Preserver emblem and a Zilean.

Preserver Crown
Gain a Preserver emblem, a Nashor's Tooth, and a Bard.

Press The Attack
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.

Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: ?%)

Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: ?%)

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: ?%)

Pyro Crest
Gain a Pyro emblem.

Pyro Crown
Gain a Pyro emblem, a BF Sword, and an Akali.

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Raid Boss
Combat start: Your strongest Bastion gains 20% Health. When other units die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.