Set 12 Augments
All 259 augments in Magic n' Mayhem, with what each one does. This set's augment system is Mystic Knapsack.
Showing 1–60 of 259.

A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Aggressive Preservation
Your Preservers gain both Mana and Health restoration from the trait. Preservers gain 15% Damage Amp. Gain a Bard and a Zilean.

All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.

All That Shimmers+
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.

An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

Arcana Crest
Gain an Arcana Emblem, an Ahri, and a Hecarim.

Arcana Crown
Gain an Arcana Emblem, an Adaptive Helm, an Ahri, and a Hecarim.

Arcane Conduit
Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim.

Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.

At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Avenge The Fallen
After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist.

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+
At the start of the next 4 rounds, gain 10 gold.

Band of Thieves I
Gain 1 Thief's Gloves.

Bastion Crest
Gain a Bastion emblem and a Nunu.

Bastion Crown
Gain a Bastion emblem, a Steadfast Heart, and a Shen.

Bee-st Friends
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw.

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Big Gains
Your units gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blaster Crest
Gain an Blaster emblem.

Blaster Crown
Gain an Blaster emblem, a Tear of the Goddess, and an Ezreal.

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.

Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance.

Branching Out
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.

Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Call to Chaos
Gain a powerful and random reward. Reward: ?

Called Shot
Set your win streak to +4. Gain 4 gold.

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect.

Caramelized Comforts
Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble. Artifact, Support, and Radiant items count as 2 components.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Caretaker's Chosen
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.

Cauterize
Pyromancers' attacks deal 5 bonus magic damage for every 3 cinders collected. Gain an Akali and a Shen.

Chrono Crest
Gain a Chrono emblem.

Chrono Crown
Gain a Chrono emblem, a Needlessly Large Rod, and a Zilean.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Bandages I
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.

Combat Bandages II
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.

Combat Caster
Your team gains 80-160 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game.

Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

Deja Vu
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 5 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.

Deja Vu+
Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 5 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.

Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).

Draconic Mastery
Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana. Takedowns: ?

Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.