Set 12 Augments — page 2
All 259 augments in Magic n' Mayhem, with what each one does.
Showing 61–120 of 259.

Eldritch Crest
Gain an Eldritch emblem and a Nilah.

Eldritch Crown
Gain an Eldritch emblem, a Bloodthirster, and a Nilah.

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Eternal Growth
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.

Eternal Growth+
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce.

Exiles I
Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.

Faerie Crest
Gain a Faerie emblem.

Faerie Crown
Gain a Faerie emblem, a Giant Slayer, and a Tristana.

Fast Forward
After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.

Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds. Shred: reduces Magic Resist, Sunder: reduces Armor

Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.

Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.

Frost Crest
Gain a Frost emblem.

Frost Crown
Gain a Frost Emblem, a Chain Vest, and a Zilean.

Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.

Hard Commit
Gain a random emblem. Now and and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

Hedge Fund
Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion.

High Horsepower
Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 150% faster. Her Ability deals 260% bonus damage, but only hits 1 target.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Higher Education
Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri.

Honeymancy Crest
Gain a Honeymancy emblem.

Honeymancy Crown
Gain a Honeymancy emblem, a Chain Vest, and a Nunu.

Hunter Crest
Gain a Hunter emblem and a Kog'Maw.

Hunter Crown
Gain a Hunter emblem, a Runaan's Hurricane, and a Kog'Maw.

Hunting Frenzy
Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw.

I'm the Carry Now
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!

Incantor Crest
Gain an Incantor emblem and a Syndra.

Incantor Crown
Gain an Incantor emblem a Jeweled Gauntlet, and a Syndra.

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Iron Assets
Gain a component anvil and 4 gold. The anvil offers 4 choices.

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

Item Grab Bag I
Gain 1 random completed item.

Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.

Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Learning to Spell
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.