Set 12 Augments — page 5
All 259 augments in Magic n' Mayhem, with what each one does.
Showing 77–259 of 259.

Vanguard Crest
Gain a Vanguard emblem and a Rumble.

Vanguard Crown
Gain a Vanguard emblem, a Protector's Vow, and a Rumble.

Vertically Inclined
Your team gains 9% Damage Amp. Gain 18% Damage Amp instead if you have less active non-unique traits than your opponent.

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

Warrior Crest
Gain a Warrior emblem and an Akali.

Warrior Crown
Gain a Warrior emblem, a Hand of Justice, and an Akali.

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. Losses until next component: ?

What the Forge
Completed items you own (except Tactician's Items and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil.

Winter is Coming
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 150 Health per Frost tier. Gain a Warwick and a Zilean.

Witchcraft Crest
Gain a Witchcraft emblem.

Witchcraft Crown
Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.

Witchy Wallop
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.

Worth the Wait
Gain a random two-star 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ?

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Zap Attack
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast.