Set 14 Augments — page 4
All 357 augments in Cyber City, with what each one does.
Showing 181–240 of 357.

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Late Game Specialist
When you reach Level 9, gain 27 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Lethal Rerouting
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.

Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.

Lifelong Learning
Your units gain 2% health every round. If they survive combat, they gain an additional 3 Ability Power and 3% Attack Damage.

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Liquidate
When you trade Cypher Intel, your board and bench is sold for 300% value and you gain 4 Reforgers. Gain a Draven.

Lit Fuse
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. ?

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Luden's Echo III
Every 60 Mana spent, your units next instance of Ability damage deals an additional 110-300 (based on current Stage) magic damage to the target and a nearby enemy.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold

Mace's Will
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?

Marksman Circlet
Gain a Marskman Emblem, an Aphelios, and a Recurve Bow.

Marksman Crest
Gain a Marksman emblem.

Marksman Crown
Gain a Marksman Emblem, an Infinity Edge, and a Jhin.

Max Build
Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions. Galaxies Championship, 2020

Memory Bank
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. ?

Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Missed Connections
Gain a copy of each 1-cost champion.

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

New High Score
Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. ?

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.

Overheal
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Patience is a Virtue
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. ?

Pirates
Your allies have a rare chance to drop treasure chests when they kill enemy champions.

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Polished Chrome
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Power Leveling
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. ?

Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Prismatic Destiny
Gain a random Prismatic Augment and 3 gold.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Protagonist
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up I
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: ?%)

Pumping Up II
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: ?%)

Pumping Up III
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: ?%)