Set 9 Augments — page 2
All 328 augments in Runeterra Reforged, with what each one does.
Showing 61–120 of 328.

Cybernetic Leech III
Champions holding an item gain 250 Health and 20% Omnivamp (healing for a percent of damage dealt).

Dedication
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.

Defensive Dash
Combat start and on takedown: Your Challenger units gain 100-250 Shield (based on current Stage) for 2.5 seconds. Gain 2 Challenger units.

Demacia Crest
Gain a Demacia Emblem and a Galio.

Demacia Crown
Gain a Demacia Emblem, a Recurve Bow, and a Quinn.

Demonflare
Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health.

Double Trouble II
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Double Trouble III
When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dueling Gunners
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.

Early Education
Your units permanently gain 1 Ability Power whenever they kill an enemy. Units start with 15 bonus Ability Power.

Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.

Endless Hordes +
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold.

Endurance Training
Your units permanently gain 18 Health every time they kill an enemy. Units start with 100 bonus Health.

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.

Final Grab Bag
Gain a random component, 10 gold, and a Reforger.

Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.

Final Reserves
The first time you would be eliminated, you instead remain alive. After this happens, gain 70 XP and set your gold to 50. Excess gold is converted to XP.

Freljord Heart
Your team counts as having 1 additional Freljord. Gain an Ashe.

Freljord Soul
Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe.

Frequent Flier
After you reroll your Shop 8 times, rerolls only cost 1 gold. (Rerolls this game: ?)

Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.

Gifts from the Fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again.

Golden Ticket
Each time your Shop is rerolled, you have a 30% chance to gain a free reroll. Gain 3 gold.

Gotta Go Fast!
Your units generate 10% more Mana and move 35% faster.

Gotta Go Fast! II
Your units generate 20% more Mana and move 60% faster.

Gotta Go Fast!!! III
Your units generate 30% more Mana and move 100% faster.

Gunner Crest
Gain a Gunner Emblem and a Jinx.

Gunner Crown
Gain a Gunner Emblem, a Runaan's Hurricane, and a Jayce.

Gunner Heart
Your team counts as having 1 additional Gunner. Gain a Jinx.

Harmacist I
Your team has 10% Omnivamp and converts 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Harmacist II
Your team has 15% Omnivamp and converts 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt)

Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.

Hedge Fund
Gain 20 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund
Gain 20 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund+
Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hedge Fund++
Gain 40 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.

Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Interest is extra gold you gain per 10g saved.

Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. Useful for Magic Tanks or Attack Tanks!

Inconsistency
If your streak is less than 3, gain 2 gold.

Indomitable Will
When your team scores a takedown, they shed all negative effects and become immune to crowd control for 10 seconds.

Infernal Contract
Your max level is 7. Gain 90 gold.

Infusion
Your team restores 20 Mana every 5 seconds.

Invoker Crest
Gain an Invoker Emblem and a Soraka.

Invoker Crown
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.

Invoker Heart
Your team counts as having 1 additional Invoker. Gain a Soraka.

Ionia Crest
Gain a Ionia Emblem and a Sett.

Ionia Crown
Gain an Ionia Emblem, a Guardbreaker, and a Karma.

Iron Assets
Gain a component anvil and 4 gold. The anvil offers 4 choices.

It Pays To Learn
Gain 10 XP and 8 gold.

It Pays to Learn II
Gain 16 XP and 12 gold.

It Pays to Learn III
Gain 24 XP and 16 gold.

Item Grab Bag I
Gain 1 random completed item.

Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.

Item Grab Bag III
Gain 2 random completed items and 4 Gold.

Ixtal Heart
Your team counts as having 1 additional Ixtal. Gain a Qiyana.