Set 9 Augments
All 328 augments in Runeterra Reforged, with what each one does.
Showing 1–60 of 328.

A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.

Adrenaline Rush
Your Juggernauts deal 10% more damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

All Natural I
Champions that aren't holding items gain 120 Health and heal for 1% of their max Health each second.

All Natural II
Champions that aren't holding items gain 150 Health and heal for 2% of their max Health each second.

Ascension
After 15 seconds of combat, your units deal 50% more damage.

Balanced Budget
At the start of the next 4 rounds, gain 4 gold.

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.

Bastion Crest
Gain a Bastion Emblem and a Kassadin.

Bastion Crown
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.

Bastion Heart
Your team counts as having 1 additional Bastion. Gain a Kassadin.

Battle Ready
Your team deals 3% more damage and takes 3% less damage.

Battle Ready II
Your team deals 6% more damage and takes 6% less damage.

Battle Ready III
Your team deals 8% more damage and takes 8% less damage.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Bilgewater Crest
Gain a Bilgewater Emblem and a Twisted Fate.

Bilgewater Crown
Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus.

Binary Airdrop
Combat start: champions holding 2 items gain a recommended 3rd completed item. Gain 2 gold.

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Blood Money
Gain 3 gold per 10 Health your Tactician loses.

Branching Out
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

Branching Out
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

Bruiser Crest
Gain a Bruiser Emblem and a Vi.

Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.

Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Vi.

Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

Built Different III
Your units with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage).

Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).

Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).

Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).

Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Caretaker's Chosen
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items

Caretaker's Chosen
As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 8: choose 1 of 5 Radiant items

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Challenger Crest
Gain a Challenger Emblem and a Warwick.

Challenger Crown
Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.

Challenger Heart
Your team counts as having 1 additional Challenger. Gain a Warwick.

Chemtech Enhancements
Your units with Zaun's chem-mods gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units.

Combat Caster
Your team gains 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

Consistency
Gain double win and loss streak gold.

Contagion
Combat start: The highest Health enemy takes 18% more damage. Every 5 seconds or on death, this effect spreads to 2 nearby enemies.

Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.

Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.

Cutting Corners
Leveling up costs 3 XP less.

Cutting Corners
Leveling up costs 3 XP less.

Cybernetic Bulk I
Your champions holding an item gain 200 Health.

Cybernetic Bulk II
Your champions holding an item gain 300 health.

Cybernetic Bulk III
Your champions holding an item gain 500 health.

Cybernetic Leech I
Champions holding an item gain 80 Health and 10% Omnivamp. (Omnivamp: healing for a percent of damage dealt).

Cybernetic Leech II
Champions holding an item gain 120 Health and 15% Omnivamp (healing for a percent of damage dealt).