Set 9 Augments — page 5
All 328 augments in Runeterra Reforged, with what each one does.
Showing 241–300 of 328.

Slayer's Resolve
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain 2 Slayers.

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

Small Forge
Gain a Component Anvil and 2 gold.

Social Distancing I
Combat start: Units with no adjacent allies gain 10% Attack Damage and 10 Ability Power.

Social Distancing II
Combat start: Units with no adjacent allies gain 16% Attack Damage and 16 Ability Power.

Social Distancing III
Combat start: Units with no adjacent allies gain 25% Attack Damage and 25 Ability Power.

Sorcerer Crest
Gain a Sorcerer Emblem and a Swain.

Sorcerer Crown
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.

Sorcerer Heart
Your team counts as having 1 additional Sorcerer. Gain a Swain.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Stable Evolution
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again.

Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).

Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).

Stellacorn's Blessing
While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.

Stolen Vitality
When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers.

Strategist Heart
Your team counts as having 1 additional Strategist. Gain a Swain.

Strategist Soul
Your team counts as having 1 additional Strategist. Gain an Adaptive Helm and a Swain.

Support Cache
Choose 1 of 4 Support items.

Tactical Superiority
Your champions gain 4% Attack Damage and Ability Power for each of their active traits, doubled when you field a Strategist. Gain 2 Strategists.

Tactician's Tools
Gain 2 Spatulas and 1 Component Anvil.

Targon Heart
Your team counts as having 1 additional Targon. Gain a Soraka.

Targon Soul
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.

Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.

The Boss
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and 40 Ability Power.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.

Three's Company
Gain 4 random 3-cost champions.

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.

Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.

Tiny Power II
Your units gain 10% Attack Damage, Ability Power, and Attack Speed.

Tiny Power III
Your units gain 15% Attack Damage, Ability Power, and Attack Speed.

Tiny Titans
Increase your current and maximum player health by 30.

Tiny Titans
Increase your current and maximum player health by 30.

Titanic Strength
Bruisers gain increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Total Domination
Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.

Training Reward
Gain 5 gold and a Lesser Champion Duplicator.

Training Reward II
Gain 12 gold and a Lesser Champion Duplicator.

Training Reward III
Gain 24 gold and a Champion Duplicator.

Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.

Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.

Transfusion II
Your units gain 40 Health, plus 3 Health per missing Tactician Health.