Set 9 Augments — page 6
All 328 augments in Runeterra Reforged, with what each one does.
Showing 141–328 of 328.

Transfusion II
Your units gain 40 Health, plus 3 Health per missing Tactician Health.

Transfusion III
Your units gain 50 Health, plus 5 Health per missing Tactician Health.

Transfusion III
Your units gain 50 Health, plus 5 Health per missing Tactician Health.

Two Healthy
Your team gains 90 Health for each unique 2-cost champion on your board.

Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. Useful for Magic Carries or Magic Casters!

Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.

Vampiric Blades
Your units gain 10% Omnivamp. Your Rogues gain 15% instead. Gain 2 Rogues.

Vanquisher Crest
Gain a Vanquisher Emblem and an Ashe.

Vanquisher Crown
Gain a Vanquisher Emblem, a Hand of Justice, and a Darius.

Vanquisher Heart
Your team counts as having 1 additional Vanquisher. Gain an Ashe.

Void Crest
Gain a Void Emblem and a Kassadin.

Void Crown
Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai.

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

Well-Earned Comforts I
Your units gain 70 Health for each item equipped.

Well-Earned Comforts II
Your units gain 111 Health for each item equipped.

Well-Earned Comforts III
Your units gain 120 Health and 6% Attack Speed for each item equipped.

Wellness Trust
Round start: Gain 3 gold. If you have at least 40 gold, heal 2 player health.

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. Losses until next component: ?

What The Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact.

Winds of War
Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 12% of his max Health each second.

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Zaun Crest
Gain a Zaun Emblem and a Warwick.

Zaun Crown
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.

Zaun Heart
Your team counts as having 1 additional Zaun. Gain a Warwick.