Set 9 Augments — page 3
All 328 augments in Runeterra Reforged, with what each one does.
Showing 121–180 of 328.

Ixtal Soul
Your team counts as having 1 additional Ixtal. Gain a Crownguard and a Neeko.

Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.

Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.

Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.

Job Well Done
Gain a Completed Item Anvil and 1 random component.

Job's Done
Gain 1 Component Anvil and 1 random component.

Juggernaut Crest
Gain an Juggernaut Emblem and a Sett.

Juggernaut Crown
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.

Juggernaut Heart
Your team counts as having 1 additional Juggernaut. Gain a Sett.

Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

Knowledge Download 1+
Gain 20 XP.

Knowledge Download I
Gain 12 XP.

Knowledge Download II
Gain 22 XP.

Knowledge Download II+
Gain 28 XP.

Knowledge Download III
Gain 36 XP.

Knowledge Download III+
Gain 36 XP.

Large Forge
Gain an Artifact Anvil and a Component Item Anvil.

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 160 Health, 16 Armor and Magic Resist, and 16% Omnivamp.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.

Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.

Library Card
Gain a Tome of Traits and a Component Anvil.

Living Forge
Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect.

Living Forge
Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect.

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Loving Invocation
Your team gains 2 Ability Power until the end of combat each time your Invokers cast their Abilities. Gain 2 Invokers.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Mana Burn
All enemies take 1% of their max Health as true damage each second until they cast their Ability. Gain a Shroud of Stillness.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Masterful Job
Gain an Artifact Anvil and a Completed Item Anvil.

Medium Forge
Gain a Completed Item Anvil and 1 Gold.

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Missed Connections
Gain a copy of each 1-cost champion.

Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.

Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.

Money!
Gain 11 gold. In 4 turns, gain 11 gold again.

Morning Light
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.

Multicaster Soul
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Noxus Crest
Gain a Noxus Emblem and a Swain.

Noxus Crown
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.

On a Roll
Whenever you star up a champion, gain up to 3 free Shop rerolls per round. Gain 3 gold.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Overcharged Manafont
Combat start: Your Sorcerers gain 10 mana. The first time each Sorcerer gets a takedown each combat, they gain 20 Mana. Gain 2 Sorcerers.

Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. Useful for Attack Carries or Attack Fighters!

Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component.

Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component.

Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 2 random components.