Set 7 Augments
All 200 augments in Dragonlands, with what each one does.
Showing 1–60 of 200.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Ascension
After 15 seconds of combat, your team gains 50% Damage Amp.

Assassin Crest
Gain an Assassin Emblem and a Qiyana.

Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.

Assassin Heart
Your team counts as having 1 additional Assassin. Gain a Qiyana.

Astral Heart
Your team counts as having 1 additional Astral. Gain a Lux.

Axiom Arc I
Your team gains 25 Mana on kill.

Axiom Arc II
Your team gains 30 Mana on kill.

Band of Thieves
Gain 1 Thief's Gloves.

Band of Thieves II
Gain 2 Thief's Gloves. After 6 player combats, gain another.

Beast's Den
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Best Friends III
Allies isolated in pairs gain 20% Attack Speed and 35 Armor and Magic Resist at the start of combat.

Better Together
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.

Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Big Friend II
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.

Blue Battery II
Your units gain 20 Ability Power. After casting their Ability, set the caster's Mana to 20.

Bruiser Crest
Gain a Bruiser Emblem and a Jax.

Bruiser Crown
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.

Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Jax.

Built Different
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).

Built Different I
Your allies with no Traits active gain 200-300 Health and 25-55% Attack Speed (based on current Stage).

Built Different III
Your allies with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage).

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.

Cannoneer Crest
Gain a Cannoneer Emblem and an Aphelios.

Cannoneer Crown
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.

Cannoneer Heart
Your team counts as having 1 additional Cannoneer. Gain an Aphelios.

Cavalier Crest
Gain a Cavalier Emblem and a Sejuani.

Cavalier Crown
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.

Cavalier Heart
Your team counts as having 1 additional Cavalier. Gain a Rell.

Cavalier Unity
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.

Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Training
Your champions permanently gain 1% Attack Damage every time they kill an enemy. Champions start with 8% bonus Attack Damage.

Component Grab Bag
Gain 3 random item components.

Cruel Pact
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Cutthroat
Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 65% until they cast. Assassins deal 20% more damage against Mana-Reaved enemies. Gain a Qiyana.

Cybernetic Implants
Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Cybernetic Implants I
Allies holding an item gain 80 Health and 10% Attack Damage. Gain a B.F. Sword.

Cybernetic Implants III
Allies holding an item gain 200 Health and 30% Attack Damage. Gain a B.F. Sword.

Cybernetic Shell I
Your champions holding an item gain 80 Health and 30 Armor.

Cybernetic Shell II
Your champions holding an item gain 120 Health and 40 Armor.

Cybernetic Shell III
Your champions holding an item gain 200 Health and 60 Armor.

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Cybernetic Uplink I
Allies holding an item gain 80 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Cybernetic Uplink III
Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

Devastating Charge
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Double Trouble I
When you field exactly 2 copies of a champion, they both gain 25% Attack Damage and 25% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Double Trouble III
When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragon Alliance
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 25 Armor and Magic Resist. Gain a Tier 4 Dragon.

Dragon Horde
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.

Dragonmancer Crest
Gain a Dragonmancer Emblem and a Kai'Sa.

Dragonmancer Crown
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.