Set 7 Augments
All 301 augments in Dragonlands, with what each one does.
Showing 1–60 of 301.

A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

A Magic Roll
Roll 3 dice. Gain rewards based on their total. Reward: ?

A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

Age of Dragons
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.

Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished: ?

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ?

Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+
The next completed item you make grants another copy of it. Gain 1 component anvil.

Ascension
After 12 seconds of combat, your team gains 35% Damage Amp.

Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.

Astral Projection
When an Astral unit dies, they leave behind a projection of themselves with reduced stats that casts immediately then rapidly loses Health. Gain a Skarner and a Nidalee.

At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Augmented Power
Your next augment is one tier higher.

Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Band of Thieves
Gain 1 Thief's Gloves.

Base Camp
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.

Beast's Den
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

Big Friend II
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Blood Rage
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Branching Out
Gain a random Emblem.

Branching Out+
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.

Bronze For Life I
Your team gains 2% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?%

Bronze For Life II
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ?

Bruiser Crest
Gain a Bruiser Emblem and a Jax.

Bruiser Crown
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.

Build a Bud
Gain a random 3-star 1-cost champion. Gain 10 gold.

Built Different
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).

Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.

Call to Chaos
Gain a powerful and random reward. Reward: ?

Called Shot
Set your win streak to 4. Gain 4 gold.

Cannoneer Crest
Gain a Cannoneer Emblem and an Aphelios.

Cannoneer Crown
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.

Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ?

Caretaker's Chosen
As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.

Cavalier Crest
Gain a Cavalier Emblem and a Sejuani.

Cavalier Crown
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.

Cavalier Unity
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Corrosion
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.