Set 7 Augments — page 4
All 301 augments in Dragonlands, with what each one does.
Showing 181–240 of 301.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Patience is a Virtue
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Pay to Win
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.

Penitence
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Personal Training
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.

Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.

Prismatic Destiny
Gain a random Prismatic Augment and 3 gold.

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Protectors of the Cosmos
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.

Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Pumping Up I
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: ?%)

Pumping Up II
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: ?%)

Pumping Up III
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: ?%)

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.

Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Raining Gold
Gain 7 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

Relic of the Past
Gain a special Darkflight Zeke's Herald from the past.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.

Ricochet
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

Rolling For Days I
Gain 10 free Shop rerolls.

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Scalescorn Crest
Gain a Scalescorn Emblem and a Braum.

Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Scalescorn Rebel
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Scorch
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.

Shimmerscale Crest
Gain a Shimmerscale Emblem and a Jax.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Silver Destiny
Gain a random Silver Augment and 2 gold.

Silver Destiny+
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 7 gold.

Silver Spoon
Gain 10 XP.