Set 7 Augments — page 2
All 301 augments in Dragonlands, with what each one does.
Showing 61–120 of 301.

Cosmic Hemomancy
Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Cruel Pact
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Cybernetic Uplink
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Cybernetic Uplink III
Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

Dark Resurrection
The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed

Darkflight Crest
Gain a Darkflight Emblem and a Rell.

Darkflight Crown
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain ?% Attack Damage whenever their holders score a takedown.

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain ?% Ability Power whenever their holders score a takedown.

Devastating Charge
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dragon Imperialist
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.

Dragonmancer Conference
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.

Dragonmancer Crest
Gain a Dragonmancer Emblem and a Kai'Sa.

Dragonmancer Crown
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Essence Theft
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.

Eternal Protection
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.

Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.

Evoker Crest
Gain an Evoker Emblem and a Zyra.

Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.

Exclusive Customization
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Exiles III
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ?

Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: ?

Eye of the Storm
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold. Incoming Gold: ?

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.

Gear Upgrades
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Going Long
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.

Gold Destiny
Gain a random Gold Augment and 3 gold.

Gold Destiny+
Gain a random Gold Augment and 6 gold.

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Good For Something I
Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Guardian Crest
Gain a Guardian Emblem and a Zac.

Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.

Guild Crest
Gain a Guild Emblem and a Twitch.

Guild Crown
Gain a Guild Emblem, a Protector's Vow, and a Twitch.

Hallucinate
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries