Set 7 Augments — page 2
All 200 augments in Dragonlands, with what each one does.
Showing 61–120 of 200.

Electrocharge I
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge II
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Electrocharge III
Every ? attacks an ally takes, they deal 115-235 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Essence Theft
Evoker's attacks steal 5 Mana from their target. Gain a Seraphine.

Eternal Protection
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.

Evoker Crest
Gain an Evoker Emblem and a Zyra.

Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.

Evoker Heart
Your team counts as having 1 additional Evoker. Gain a Zyra.

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

Exiles III
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.

Eye of the Storm
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Featherweights II
Your Tier 1 and 2 champions gain 30% Attack Speed and Move Speed.

Featherweights III
Your Tier 1 and 2 champions gain 50% Attack Speed and Move Speed.

First Aid Kit I
All healing and shielding on your units is increased by 25%.

First Aid Kit II
All healing and shielding on your units is increased by 35%.

Future Sight I
Know who you will fight next. Gain a Zephyr.

Future Sight II
Know who you will fight next. Gain a Radiant Zephyr.

Gadget Expert
Direct damage items deal 25% more damage as true damage. Gain a Statikk Shiv.

Gear Upgrades
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.

Guardian Crest
Gain a Guardian Emblem and a Zac.

Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.

Guardian Heart
Your team counts as having 1 additional Guardian. Gain a Zac.

Guild Crest
Gain a Guild Emblem and a Twitch.

Guild Crown
Gain a Guild Emblem, a Protector's Vow, and a Twitch.

Guild Heart
Your team counts as having 1 additional Guild. Gain a Twitch.

Hallucinate
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.

Heroic Presence
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.

High End Shopping II
Champions appear in your Shop as if you were 1 level higher. Gain 12 gold.

High Roller
Gain 3 Loaded Dice and 5 gold.

Hot Shot
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.

Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Inspire
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 4 seconds. Gain a Kaisa.

Intercosmic Gifts
Astral Orbs have a 100% chance to spawn a small bonus orb that contains loot. Gain a Lux.

Item Grab Bag
Gain 1 random completed item.

Item Grab Bag II
Gain 2 random completed items and 2 Reforgers.

Jade Crest
Gain a Jade Emblem and a Gnar.

Jade Heart
Your team counts as having 1 additional Jade. Gain a Gnar.

Jade Soul
Your team counts as having 1 additional Jade. Gain a Titan's Resolve and a Gnar.

Jeweled Lotus I
Your team gains 20% Critical Strike Chance and Precision.

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.

Late Game Specialist
When you reach Level 9, gain 27 gold.

Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Loot Master
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.

Luden's Echo I
Every ? Mana spent, your units next instance of Ability damage deals an additional 35-80 (based on current Stage) magic damage to the target and a nearby enemy.

Luden's Echo II
Every ? Mana spent, your units next instance of Ability damage deals an additional 50-110 (based on current Stage) magic damage to the target and a nearby enemy.

Luden's Echo III
Every 60 Mana spent, your units next instance of Ability damage deals an additional 110-300 (based on current Stage) magic damage to the target and a nearby enemy.

Mage Conference
After combat with a player, a random Mage portals onto your bench. Gain a Taliyah.

Mage Crest
Gain a Mage Emblem and a Vladimir.

Mage Crown
Gain a Mage Emblem, a Spear of Shojin, and a Lux.

Mage Heart
Your team counts as having 1 additional Mage. Gain a Lillia.

Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.

Makeshift Armor III
Allies without items equipped gain 65 Armor and Magic Resist.

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Meditation I
Your units without items equipped restore 4 Mana per second.

Meditation II
Your units without items equipped restore 6 Mana per second.

Meditation III
Your units without items equipped restore 8 Mana per second.