Set 7 Augments — page 3
All 200 augments in Dragonlands, with what each one does.
Showing 121–180 of 200.

Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.

Mirage Crest
Gain a Mirage Emblem and a Nunu.

Mirage Crown
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.

Mirage Heart
Your team counts as having 1 additional Mirage. Gain a Yone.

Mystic Heart
Your team counts as having 1 additional Mystic. Gain a Rakan.

Mystic Soul
Your team counts as having 1 additional Mystic. Gain a Chalice of Power and a Rakan.

New Recruit
Gain +1 max team size and 1 four-cost champion.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Party Favors
Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 75 total firecrackers are launched. Gain a Jinx.

Party Time!
After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx.

Pay to Win
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.

Penitence
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Personal Training
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.

Phony Frontline
Gain 2 Target Dummies.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation II
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation III
Champions on your bench permanently gain 50 Health, 7% Attack Damage, and 7% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.

Ragewing Crest
Gain a Ragewing Emblem and a Rakan.

Ragewing Heart
Your team counts as having 1 additional Ragewing. Gain a Rakan.

Ragewing Soul
Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.

Revel Crown
Gain a Revel Emblem and a Jinx.

Revel Heart
Your team counts as having 1 additional Revel. Gain a Jinx.

Rich Get Richer
Gain 12 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.

Rich Get Richer+
Gain 18 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved.

Ricochet
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Scalescorn Crest
Gain a Scalescorn Emblem and a Braum.

Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Scalescorn Heart
Your team counts as having 1 additional Scalescorn. Gain a Braum.

Scorch
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.

Second Wind II
After 10 seconds of combat, your team heals 60% of their missing Health.

Shapeshifter Heart
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.

Shapeshifter Soul
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar.

Shimmerscale Crest
Gain a Shimmerscale Emblem and a Jax.

Shimmerscale Heart
Your team counts as having 1 additional Shimmerscale. Gain a Jax.

Shimmerscale Soul
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% ?%

Stand United II
Gain 2.5% Attack Damage and 2.5% Ability Power for each non-unique Trait active across your team. ?

Stand United III
Gain 3.5% Attack Damage and 3.5% Ability Power for each non-unique Trait active across your team. ?

Sunfire Board
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Swiftshot Crest
Gain a Swiftshot Emblem and a Twitch.

Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Swiftshot Heart
Your team counts has having 1 additional Swiftshot. Gain a Twitch.

Tantrum
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.

Tempest Crest
Gain a Tempest Emblem and a Qiyana.

Tempest Crown
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

Tempest Heart
Your team counts as having 1 additional Tempest. Gain a Qiyana.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.

Three's Company
Gain 5 random 3-cost champions.

Thrill of the Hunt I
Your champions heal 300 Health on kill.

Thrill of the Hunt II
Your champions heal 500 Health on kill.

Tiamat
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Tiny Titans
Increase your current and max player health by 20.