Set 7 Augments — page 5
All 301 augments in Dragonlands, with what each one does.
Showing 241–300 of 301.

Slammin'
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Soul Eater
Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.

Soul Siphon
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.

Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% ?%

Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Sunfire Board
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Swiftshot Crest
Gain a Swiftshot Emblem and a Twitch.

Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Tantrum
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

Teaming Up
Gain 1 random component and 2 random 3-cost champions.

Tempest Crest
Gain a Tempest Emblem and a Qiyana.

Tempest Crown
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

Terrify
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Tiamat
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.

Tiny, but Deadly
Your team becomes small, gaining 33% Attack Speed and Movement Speed.

Titanic Strength
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.

Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.

Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.

Treasure Hunt
Gain a locked chest each Stage between now and Stage ?. Unlock each chest when you spend ? gold on Shop rerolls. These chests persist until opened.

Trifecta I
Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.

Trifecta II
Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.

Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.

Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?)

Warrior Crest
Gain a Warrior Emblem and a Yone.

Warrior Crown
Gain a Warrior Emblem, a Giant Slayer, and a Yone.

Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ?