Set 16 Augments — page 3
All 274 augments in Lore & Legends, with what each one does.
Showing 121–180 of 274.

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Hold the Line
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.

Hustler
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.

Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.

Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Infinity Protection
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Iron Assets
Gain a component anvil and 3 gold.

Item Grab Bag
Gain 1 random completed item.

Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.

Jeweled Lotus I
Your team gains 10% Critical Strike Chance and Precision.

Jeweled Lotus II
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.

Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.

Kahunahuna
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

Know Your Enemy
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Late Game Specialist
When you reach Level 9, gain 27 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Level Up!
When you buy XP, gain an additional 2. Gain 6 immediately.

Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion. ?? / ?

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. ?

Living Forge
Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Lucky Gloves+
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again.

Mace's Will
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II
Allies without items equipped gain 50 Armor and Magic Resist.

Malicious Monetization
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. ?

Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.

Min-Max
Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses.

Missed Connections
Gain a copy of each 1-cost champion.

Money Monsoon
Gain 7 gold now and every round for the rest of the game.

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. ?

On a Roll
Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One Two Three
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items II
Round start: items on your bench are randomized. Gain 2 random components.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Patience is a Virtue
Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. ?

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Poison Pals
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.

Portable Forge
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Precision and Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Preparation I
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.