
Ryze in TFT
Ryze has appeared in 5 sets, first in Set 7 and most recently in Set 16, at 3-cost, 4-cost and 5-cost.
- Sets
- 5
- First seen
- Set 7
- Costs
- 3gold cost4gold cost5gold cost
- Traits used
- 10
Every appearance
What Ryze cost, which traits they carried and what their ability did, set by set.
- Set 7: DragonlandsJune 2022
Overload — Ryze hurls 1 arcane orb at his target, dealing ? magic damage (260% maximum Mana). Each cast increases his maximum Mana by 20 and the number of orbs thrown by 1.
600 HP40 AD25 armorrange 4
Realm Warp: Bandle City — Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with ? bonus Mana and are...slightly smaller?
1111 HP50 AD30 armorrange 4
Realm Warp: Demacia — Create a portal to Demacia that protects allies for 2 seconds. Allies within the zone gain 900 Shield. If an ally leaves the safety of the portal, they are healed for 375.
1111 HP50 AD30 armorrange 4
Realm Warp: Bandle City — Create a portal to Bandle City under the most expensive unit on your bench. They are summoned to the battlefield with 70 bonus Mana and are...slightly smaller?
1111 HP30 AD30 armorrange 4
Realm Warp: Freljord — Create a portal to the Freljord under a random group of enemies for 2 seconds. The freezing winds deal 450 magic damage to enemies within two hexes over the duration and apply Permafrost, a permanent Chill.
1111 HP50 AD30 armorrange 4
Realm Warp: Ionia — Create a portal to Ionia in the center of the battlefield, summoning forth a Spirit Tree that affects the 7 closest units. Allies gain 40% Attack Speed for 6 seconds and are healed for 500 over the duration. Enemies dance, dealing 275 magic damage and Stunning them for 2.5 seconds.
1111 HP50 AD30 armorrange 4
Realm Warp: Noxus — Create a portal to Noxus that spews out a torrent of weapons and armor, granting 4 completed items to random allies with open slots, and throwing 5 axes towards random enemies that deal ? magic damage each.
1111 HP50 AD30 armorrange 4
Realm Warp: Piltover — Create a portal to Piltover that launches an enforcer grenade towards the largest clump of enemies, dealing 425 magic damage to enemies within two hexes and creating a containment area for 5 seconds. Enemies are unable to leave the area, and 30% of the damage dealt to them is also dealt to all other enemies within.
1111 HP50 AD30 armorrange 4
Realm Warp: Shadow Isles — Mark the 1 ally's soul(s) with the lowest current health to be reclaimed by the Shadow Isles. After they die, they return to the battlefield with ? of their maximum Health.
1111 HP50 AD30 armorrange 4
Realm Warp: Shurima — Create a portal to Shurima, summoning a roaming sand tornado that deals 275 magic damage to enemies hit and knocks them up, Stunning them for 1.25 second(s).
1111 HP50 AD30 armorrange 4
Realm Warp: Targon — Create a portal to the skies above Mount Targon that beckons the current target. After a few seconds, they descend from the heavens as a meteor towards the largest group of enemies, dealing 0.3 of the initial target's maximum Health as magic damage. Enemies in the epicenter are briefly knocked up.
1111 HP50 AD30 armorrange 4
Realm Warp: Zaun — Create 8 portals to Zaun, causing hired guns to fire at nearby enemies. Deals 230 magic damage and Wounds, 30% Shreds, and 30% Sunders for 6 seconds. The more gold you have, the more powerful the portals become.
1111 HP50 AD30 armorrange 4
Realm Warp: Bilgewater — Create a portal to Bilgewater, summoning a giant treasure chest to fall on the largest cluster of enemies that deals 525 magic damage. The size of this chest is increased by 2% for every 2 gold you have.
1111 HP50 AD30 armorrange 4
Realm Warp: Ixtal — Create a portal to Ixtal, coating the ground around the current target in a thicket of vines. After a brief delay, deal ? magic damage to enemies within and Stun enemies at the epicenter for 2.5 seconds with a knockup.
1111 HP50 AD50 armorrange 2
- Set 12: Magic n' MayhemJuly 2024
Runic Portal — Open portals that fire 10 magic bolts split among the 3 closest enemies. Each bolt deals 130 magic damage.
850 HP45 AD30 armorrange 4
- Set 15: K.O. ColiseumJuly 2025
Tsunami Beam — Deal 1215 magic damage to the target over 3 seconds. Enemies in a 1-hex radius around the target take 165 over the same duration.
850 HP50 AD35 armorrange 4
- Set 16: Lore & LegendsNovember 2025
Runic Overload — Release a runic blast, dealing 430 magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
1000 HP35 AD40 armorrange 4